Serialized Form

  • Package eu.iv4xr.framework.exception

  • Package eu.iv4xr.framework.mainConcepts

  • Package eu.iv4xr.framework.spatial

  • Package eu.iv4xr.framework.spatial.meshes

  • Package nl.uu.cs.aplib.exampleUsages.fiveGame

  • Package nl.uu.cs.aplib.exampleUsages.miniDungeon

    • Class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp extends JPanel implements Serializable

      • Serialized Fields

        • consoleFont
          Font consoleFont
        • disableKey
          boolean disableKey
          If true will disable interaction with physcal keys; useful when we want an algorithms instead of humans to play the game.
        • dungeon
          MiniDungeon dungeon
        • headless
          boolean headless
        • loaded
          boolean loaded
        • msgFromTheGame
          String msgFromTheGame
        • origSpriteWidth
          int origSpriteWidth
          The size of each sprite in the sprite-image, e.g. 32x32 pixels.
        • panelHeight
          int panelHeight
        • panelWidth
          int panelWidth
        • scaledSpriteWidtgh
          int scaledSpriteWidtgh
          The displayed size of each sprite. e.g. 16x16 pixels. This could be different than the original size of the sprite, in which case scaling is applied.
        • soundOn
          boolean soundOn
        • sounds
          Map<String,​Clip> sounds
        • sprites
          Image sprites
          Image containing the sprites for drawing the game (pic of monsters, walls etc). Each sprite is a picture of some size NxN pixels, and arranged as tiles in the Image.
        • txtCharSize
          int txtCharSize
        • validCharCommand
          char[] validCharCommand
        • xMargin
          int xMargin
        • yMargin
          int yMargin
  • Package nl.uu.cs.aplib.exception