Class Goal
java.lang.Object
eu.iv4xr.framework.extensions.occ.Goal
Representing a goal that is considered to be emotionally relevant for some
emotion-aware agent. For example, if the agent simulates a human bus driver,
a goal could be "reaching the end station on time".
The name of a goal is assumed to be unique. Furthermore, a goal is assumed to
be unique in the sense that we should not have two instances of the same
goal, existing at the same time in the state of an agent.
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