Blocks Admin
    Functions
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                abstract fun batchPlaceInGrid(    gridId: String,     color: Vec3F? = null,     blockPlacementConfigs: List<BlockLocation>): List<BlockId>
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                abstract fun createOrUpdateGroup(    name: String,     gridId: String,     blockIds: List<BlockId>)
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                abstract fun mapButtonToBlock(    buttonBlockId: BlockId,     buttonIndex: Int,     action: String,     targetId: BlockId)
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                abstract fun mapButtonToGroup(    buttonBlockId: BlockId,     buttonIndex: Int,     action: String,     groupName: String)
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                abstract fun placeInGrid(    blockDefinitionId: DefinitionId,     gridId: String,     minPosition: Vec3I,     orientationForward: Vec3I = Vec3I.FORWARD,     orientationUp: Vec3I = Vec3I.UP,     color: Vec3F? = null): String
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                abstract fun setDestructibleBlocks(gridId: String, destructibleBlocks: Boolean)
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                abstract fun setPhysicalItemInInventory(    blockId: BlockId,     definitionId: DefinitionId,     amount: Float)
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