teleport

abstract fun teleport(    position: Vec3F,     orientationForward: Vec3F? = null,     orientationUp: Vec3F? = null): CharacterObservation

Parameters

position

A position within the game scenario itself in system coordinates, uses game units.

orientationForward

Forward vector together with up vector define the character orientation. Either both or none of them have to be set. The orientation is relative to the system. They should be normalised vectors and perpendicular.

orientationUp

Complementary vector to the forward vector.