teleport
abstract fun teleport( position: Vec3F, orientationForward: Vec3F? = null, orientationUp: Vec3F? = null): CharacterObservation
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Parameters
position
A position within the game scenario itself in system coordinates, uses game units.
orientation Forward
Forward vector together with up vector define the character orientation. Either both or none of them have to be set. The orientation is relative to the system. They should be normalised vectors and perpendicular.
orientation Up
Complementary vector to the forward vector.