moveAndRotate

abstract fun moveAndRotate(    movement: Vec3F = Vec3F.ZERO,     rotation3: Vec2F = Vec2F.ZERO,     roll: Float = 0.0f,     ticks: Int = 1): CharacterObservation

See also

and other constants for examples.

and other constants for examples.

Parameters

movement

Unit vector representing direction of a movement. The direction is relative to the character itself, not coordinates of the system.

rotation3

Unit vector representing rotation of the camera. It's relative to the character itself. If the character stands on a platform, this moves the camera only. If the character uses jetpack, this moves the whole character orientation.