Goal Builder
Constructors
Functions
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fun agentAtPosition( position: Vec3, epsilon: Float = 0.001f, tactic: Tactic = tactics.doNothing()): GoalStructure
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fun agentDistanceFromPosition( position: Vec3, distance: Float = 0.0f, epsilon: Float = 0.001f, tactic: Tactic): GoalStructure.PrimitiveGoal
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fun blockOfTypeExists(blockType: String, tactic: Tactic = tactics.doNothing()): GoalStructure
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fun lastBuiltBlockIntegrityIsAbove(percentage: Double, tactic: Tactic = tactics.doNothing()): GoalStructure
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fun lastBuiltBlockIntegrityIsBelow(percentage: Double, tactic: Tactic = tactics.doNothing()): GoalStructure
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