DataGravityGeneratorSphereDefinition

@Serializable
data class DataGravityGeneratorSphereDefinition(    val definitionId: DefinitionId,     val buildProgressModels: List<BuildProgressModel>,     val type: String,     val size: Vec3F,     val cubeSize: CubeSize,     val mass: Float,     val mountPoints: List<MountPoint>,     val public: Boolean,     val availableInSurvival: Boolean,     val enabled: Boolean,     val components: List<Component>,     val minGravityAcceleration: Float,     val maxGravityAcceleration: Float,     val minRadius: Float,     val maxRadius: Float,     val basePowerInput: Float,     val consumptionPower: Float) : GravityGeneratorSphereDefinition

Constructors

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fun DataGravityGeneratorSphereDefinition(    definitionId: DefinitionId,     buildProgressModels: List<BuildProgressModel>,     type: String,     size: Vec3F,     cubeSize: CubeSize,     mass: Float,     mountPoints: List<MountPoint>,     public: Boolean,     availableInSurvival: Boolean,     enabled: Boolean,     components: List<Component>,     minGravityAcceleration: Float,     maxGravityAcceleration: Float,     minRadius: Float,     maxRadius: Float,     basePowerInput: Float,     consumptionPower: Float)

Properties

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open override val availableInSurvival: Boolean
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open override val basePowerInput: Float
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open override val buildProgressModels: List<BuildProgressModel>

List containing integrity thresholds that change block state (and visual model).

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open override val components: List<Component>
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open override val consumptionPower: Float
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open override val cubeSize: CubeSize
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open override val definitionId: DefinitionId
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open override val enabled: Boolean
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open override val mass: Float
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open override val maxGravityAcceleration: Float
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open override val maxRadius: Float
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open override val minGravityAcceleration: Float
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open override val minRadius: Float
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open override val mountPoints: List<MountPoint>
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open override val public: Boolean
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open override val size: Vec3F

Size of the block in integers. Cube block would have size 1x1x1. This size is not in game units. To convert to game units either multiply by 0.5 for small or 2.5 for large block.

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open override val type: String