Map Builder
class MapBuilder(cells: MutableMap<Vec3I, MutableCell> = mutableMapOf(), val random: Random = Random.Default)
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Constructors
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fun MapBuilder(cells: MutableMap<Vec3I, MutableCell> = mutableMapOf(), random: Random = Random.Default)
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Functions
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fun addPositions(positions: Iterable<Vec3I>, cell: MutableCell): MapBuilder
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fun line( start: Vec3I, end: Vec3I, cell: MutableCell, extraWidth: Float = 0.15f): MapBuilder
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Properties
Extensions
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fun MapBuilder.generateBranches( start: Vec3I, radius: Int, cell: MutableCell)
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fun MapBuilder.startBranch( direction: Vec3F, position: Vec3I, length: Float, cell: MutableCell, level: Int)
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