Maze

class Maze(    val width: Int,     val height: Int,     val startX: Int = 2,     val rnd: Random = Random.Default)

Constructors

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fun Maze(    width: Int,     height: Int,     startX: Int = 2,     rnd: Random = Random.Default)

Types

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enum Cell : Enum<Maze.Cell>

Functions

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fun asSequence(): Sequence<Pair<Position, Maze.Cell>>
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operator fun get(x: Int, y: Int): Maze.Cell
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open override fun toString(): String

Properties

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val height: Int
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val rnd: Random
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val startX: Int = 2
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val width: Int