SeAgentState

class SeAgentState(val agentId: String) : W3DAgentState

Constructors

Link copied to clipboard
fun SeAgentState(agentId: String)

Functions

Link copied to clipboard
open fun attachProlog(): State
Link copied to clipboard
open override fun env(): W3DEnvironment
Link copied to clipboard
open fun messenger(): Messenger
Link copied to clipboard
open fun prolog(): PrologReasoner
Link copied to clipboard
open override fun setEnvironment(p0: Environment): W3DAgentState
open fun setEnvironment(p0: W3DEnvironment, p1: Float): W3DAgentState
Link copied to clipboard
open fun setWorldNavigation(p0: Navigatable<Int>): Iv4xrAgentState<Int>
Link copied to clipboard
open override fun updateState(agentId: String)
Link copied to clipboard
open fun worldmodel(): WorldModel
Link copied to clipboard
open override fun worldNavigation(): SurfaceNavGraph

Properties

Link copied to clipboard
val agentId: String
Link copied to clipboard
val seEnv: SeEnvironment
Link copied to clipboard
var worldmodel: WorldModel