Character Observation
fun CharacterObservation( id: String, position: Vec3F, orientationForward: Vec3F, orientationUp: Vec3F, velocity: Vec3F, gravity: Vec3F = Vec3F.ZERO, extent: Vec3F, jetpackRunning: Boolean, dampenersOn: Boolean = false, helmetEnabled: Boolean = true, lightEnabled: Boolean = true, currentLightPower: Float = 0.0f, health: Float, oxygen: Float, hydrogen: Float, energy: Float = 1.0f, camera: BasePose, headLocalXAngle: Float, headLocalYAngle: Float, targetBlock: Block?, targetUseObject: UseObject? = null, movement: CharacterMovement, inventory: Inventory, bootsState: BootsState, displayName: String, relativeDampeningEntity: BaseEntity? = null, movementFlags: CharacterMovementFlags = CharacterMovementFlags(0u), name: String, inScene: Boolean, definitionId: DefinitionId, jetpackControlThrust: Vec3F = Vec3F.ZERO, jetpackFinalThrust: Vec3F = Vec3F.ZERO, currentWeapon: ExtendedEntity? = null)
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