DataMedicalRoomDefinition

@Serializable
data class DataMedicalRoomDefinition(    val definitionId: DefinitionId,     val buildProgressModels: List<BuildProgressModel>,     val type: String,     val size: Vec3F,     val cubeSize: CubeSize,     val mass: Float,     val mountPoints: List<MountPoint>,     val public: Boolean,     val availableInSurvival: Boolean,     val enabled: Boolean,     val components: List<Component>,     val respawnAllowed: Boolean,     val healingAllowed: Boolean,     val refuelAllowed: Boolean,     val suitChangeAllowed: Boolean,     val customWardrobesEnabled: Boolean,     val forceSuitChangeOnRespawn: Boolean,     val spawnWithoutOxygenEnabled: Boolean,     val wardrobeCharacterOffsetLength: Float) : MedicalRoomDefinition

Constructors

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fun DataMedicalRoomDefinition(    definitionId: DefinitionId,     buildProgressModels: List<BuildProgressModel>,     type: String,     size: Vec3F,     cubeSize: CubeSize,     mass: Float,     mountPoints: List<MountPoint>,     public: Boolean,     availableInSurvival: Boolean,     enabled: Boolean,     components: List<Component>,     respawnAllowed: Boolean,     healingAllowed: Boolean,     refuelAllowed: Boolean,     suitChangeAllowed: Boolean,     customWardrobesEnabled: Boolean,     forceSuitChangeOnRespawn: Boolean,     spawnWithoutOxygenEnabled: Boolean,     wardrobeCharacterOffsetLength: Float)

Properties

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open override val availableInSurvival: Boolean
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open override val buildProgressModels: List<BuildProgressModel>

List containing integrity thresholds that change block state (and visual model).

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open override val components: List<Component>
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open override val cubeSize: CubeSize
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open override val customWardrobesEnabled: Boolean
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open override val definitionId: DefinitionId
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open override val enabled: Boolean
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open override val forceSuitChangeOnRespawn: Boolean
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open override val healingAllowed: Boolean
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open override val mass: Float
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open override val mountPoints: List<MountPoint>
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open override val public: Boolean
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open override val refuelAllowed: Boolean
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open override val respawnAllowed: Boolean
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open override val size: Vec3F

Size of the block in integers. Cube block would have size 1x1x1. This size is not in game units. To convert to game units either multiply by 0.5 for small or 2.5 for large block.

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open override val spawnWithoutOxygenEnabled: Boolean
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open override val suitChangeAllowed: Boolean
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open override val type: String
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open override val wardrobeCharacterOffsetLength: Float