Character Navigation
class CharacterNavigation( val spaceEngineers: SpaceEngineers, val pathFinder: PathFinder<BlockId, Vec3F, String, String>, val movement: CharacterMovement = VectorMovement(spaceEngineers)) : Navigation
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Constructors
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fun CharacterNavigation( spaceEngineers: SpaceEngineers, pathFinder: PathFinder<BlockId, Vec3F, String, String>, movement: CharacterMovement = VectorMovement(spaceEngineers))
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Types
Functions
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open suspend override fun moveInLine( targetLocation: Vec3F, movementType: CharacterMovementType, distanceTolerance: Float, timeout: Duration)
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open suspend override fun navigateToBlock( id: BlockId, movementType: CharacterMovementType, distanceTolerance: Float, timeout: Duration)
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