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abstract suspend fun moveInLine( targetLocation: Vec3F, movementType: CharacterMovementType = CharacterMovementType.RUN, distanceTolerance: Float = 1.2f, timeout: Duration = 20.seconds)
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abstract suspend fun navigateToBlock( id: BlockId, movementType: CharacterMovementType = CharacterMovementType.RUN, distanceTolerance: Float = 1.2f, timeout: Duration = 120.seconds)
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