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All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form

C

C - Variable in class eu.iv4xr.framework.spatial.Triangle
 
calcNextTactic() - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
Suppose this tactic is done/completed.
CanDealWithDynamicObstacle<Obstacle> - Interface in eu.iv4xr.framework.extensions.pathfinding
A feature of a navigation graph that allows obstacles to be added.
canInteract(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
canTravelTo(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
castTy - Variable in class nl.uu.cs.aplib.multiAgentSupport.Message
 
center - Variable in class eu.iv4xr.framework.spatial.Box
 
center - Variable in class eu.iv4xr.framework.spatial.Sphere
 
center(List<Vec3>) - Method in class eu.iv4xr.framework.spatial.meshes.Edge
Given a list that maps vertex-indices to their real positions, this method calculate the center/middle point of this edge.
center(List<Vec3>) - Method in class eu.iv4xr.framework.spatial.meshes.Face
Given a list that maps vertex-indices to their real positions, this method calculate the center/middle point of this Face.
CENTRE - Enum constant in enum eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph.VertexType
 
checkIfEntityIsInCloseRange(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
checkIfWellformed() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
checkNext(Pair<ITransition, IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
Use this to check this BLTL predicate on a sequence of pairs transition-state by feeding it one item at a time.
checkNext(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
Use this to check this LTL formula on a sequence of states by feeding the states one state at a time.
checkNext(State) - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
Use this to check this predicate on a sequence of states by feeding the states one state at a time.
checkPredicate - Variable in class nl.uu.cs.aplib.mainConcepts.Goal
 
circle - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
CIRCLE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
 
CIRCLEWON - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
 
clamp(float) - Static method in class eu.iv4xr.framework.spatial.meshes.Face
Clamping x between 0 and 1.
cleansed - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Shrine
 
cleanUpCommas(String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
Replace ',' with space.
clear() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.MCStatistics
 
clear() - Method in class nl.uu.cs.aplib.agents.MiniMemory
 
clearLoggers() - Static method in class nl.uu.cs.aplib.Logging
Remove all current handlers of the aplib logger.
clone() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
clone() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
 
clone() - Method in interface eu.iv4xr.framework.extensions.ltl.IExplorableState
 
closeAllSounds() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
cmd - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
 
collectiveCoverageMap - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector
The cummulative coverage-map of all agents.
CombativeEntity() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.CombativeEntity
 
combinator - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
command - Variable in class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
The name of the command that this operation represents.
communicationNode - Variable in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
If not null, produced events will also be sent to this communication node.
comNode - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
 
comNode - Variable in class nl.uu.cs.aplib.multiAgentSupport.Messenger
 
ComNode - Class in nl.uu.cs.aplib.multiAgentSupport
This class provides a 'communication node' for agents.
ComNode() - Constructor for class nl.uu.cs.aplib.multiAgentSupport.ComNode
 
compare(Priotisable<T>, Priotisable<T>) - Method in class eu.iv4xr.framework.extensions.pathfinding.PriotisableComperator
 
completed - Variable in class nl.uu.cs.aplib.mainConcepts.Action
 
condition - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi.BuchiTransition
The predicate that guard the transition.
config - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
configureAgent(FiveGame) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent
Create and configure an aplib-agent to play a FiveGame.
conjuncts - Variable in class eu.iv4xr.framework.extensions.ltl.LTL.And
 
connectedHighPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
Return the high-portal of the next area, to which we will travel to if we take the A's low-portal.
connectedLowPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
Return the low-portal of the previous area, to which we will travel from to teleport to A.
ConsoleEnvironment - Class in nl.uu.cs.aplib.environments
A simple implementation of Environment that offers methods to read from and write to the console.
ConsoleEnvironment() - Constructor for class nl.uu.cs.aplib.environments.ConsoleEnvironment
 
consoleFont - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
 
consoleFont - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
consoleInput - Variable in class nl.uu.cs.aplib.environments.ConsoleEnvironment
 
consolePrint(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
consumedBudget - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Total budget that is spent so far on this goal structure.
consumedTime - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
containsEdge(Edge) - Method in class eu.iv4xr.framework.spatial.meshes.Face
Check if the given edge is an edge of this Face.
copy() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
 
copy() - Method in class eu.iv4xr.framework.spatial.Vec3
Copies a vector by value.
cost - Variable in class nl.uu.cs.aplib.mainConcepts.CostFunction
 
costFunction - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Specify how to calculate the cost of a single invocation of an action.
CostFunction - Class in nl.uu.cs.aplib.mainConcepts
This class provides a method to calculate the budget-cost of executing an action.
CostFunction() - Constructor for class nl.uu.cs.aplib.mainConcepts.CostFunction
 
coverage - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
 
coverage() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.TestSuite
Return the coverage degree, which is a number in [0..1]; it is 1 if all targets from BasicModelChecker.TestSuite.targets are covered.
CoverageMap() - Constructor for class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
 
CoveragePointEvent(String, String) - Constructor for class eu.iv4xr.framework.mainConcepts.ObservationEvent.CoveragePointEvent
Create a coverage-event representing that we just covered the coverage-point specified by its id.
coveragePointId - Variable in class eu.iv4xr.framework.mainConcepts.ObservationEvent.CoveragePointEvent
A unique ID that identifies the covered coverage-point.
covered - Variable in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.TestSuite
All coverage 'targets' that are covered by this test-suite.
cross - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
cross(Vec3, Vec3) - Static method in class eu.iv4xr.framework.spatial.Vec3
 
CROSS - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
 
CROSSWON - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
 
CSVUtility - Class in nl.uu.cs.aplib.utils
 
CSVUtility() - Constructor for class nl.uu.cs.aplib.utils.CSVUtility
 
currentAgentLocation - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
Current agent location, which is an id of an object, representing that the physical location of the agent is in the near vicinity of the object.
currentEvents - Variable in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
Produced synthetic events will be placed here.
currentExecution - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi
When 'executing' this Buchi (transitioning from one state to another) this list io used to keep track the execution so far (the sequence of states of the Buchi that is passed by the execution).
currentGoal - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
A topgoal may consists of multiple subgoals, which the agent will work on one at a time.
currentMaze(Entity.Player) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
currentState - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi
 
currentTactic - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
The tactic the agent is currently using to solve its currentGoal.
currentTime() - Method in class nl.uu.cs.aplib.utils.Time
Return the current time.
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All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form