Index
All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form
C
- C - Variable in class eu.iv4xr.framework.spatial.Triangle
- calcNextTactic() - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
-
Suppose this tactic is done/completed.
- CanDealWithDynamicObstacle<Obstacle> - Interface in eu.iv4xr.framework.extensions.pathfinding
-
A feature of a navigation graph that allows obstacles to be added.
- canInteract(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
- canTravelTo(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
- castTy - Variable in class nl.uu.cs.aplib.multiAgentSupport.Message
- center - Variable in class eu.iv4xr.framework.spatial.Box
- center - Variable in class eu.iv4xr.framework.spatial.Sphere
- center(List<Vec3>) - Method in class eu.iv4xr.framework.spatial.meshes.Edge
-
Given a list that maps vertex-indices to their real positions, this method calculate the center/middle point of this edge.
- center(List<Vec3>) - Method in class eu.iv4xr.framework.spatial.meshes.Face
-
Given a list that maps vertex-indices to their real positions, this method calculate the center/middle point of this Face.
- CENTRE - Enum constant in enum eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph.VertexType
- checkIfEntityIsInCloseRange(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
- checkIfWellformed() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- checkNext(Pair<ITransition, IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
-
Use this to check this BLTL predicate on a sequence of pairs transition-state by feeding it one item at a time.
- checkNext(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
-
Use this to check this LTL formula on a sequence of states by feeding the states one state at a time.
- checkNext(State) - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
-
Use this to check this predicate on a sequence of states by feeding the states one state at a time.
- checkPredicate - Variable in class nl.uu.cs.aplib.mainConcepts.Goal
- circle - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- CIRCLE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
- CIRCLEWON - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
- clamp(float) - Static method in class eu.iv4xr.framework.spatial.meshes.Face
-
Clamping x between 0 and 1.
- cleansed - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Shrine
- cleanUpCommas(String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
-
Replace ',' with space.
- clear() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.MCStatistics
- clear() - Method in class nl.uu.cs.aplib.agents.MiniMemory
- clearLoggers() - Static method in class nl.uu.cs.aplib.Logging
-
Remove all current handlers of the aplib logger.
- clone() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
- clone() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
- clone() - Method in interface eu.iv4xr.framework.extensions.ltl.IExplorableState
- closeAllSounds() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- cmd - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
- collectiveCoverageMap - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
The cummulative coverage-map of all agents.
- CombativeEntity() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.CombativeEntity
- combinator - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- command - Variable in class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
-
The name of the command that this operation represents.
- communicationNode - Variable in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
-
If not null, produced events will also be sent to this communication node.
- comNode - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
- comNode - Variable in class nl.uu.cs.aplib.multiAgentSupport.Messenger
- ComNode - Class in nl.uu.cs.aplib.multiAgentSupport
-
This class provides a 'communication node' for agents.
- ComNode() - Constructor for class nl.uu.cs.aplib.multiAgentSupport.ComNode
- compare(Priotisable<T>, Priotisable<T>) - Method in class eu.iv4xr.framework.extensions.pathfinding.PriotisableComperator
- completed - Variable in class nl.uu.cs.aplib.mainConcepts.Action
- condition - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi.BuchiTransition
-
The predicate that guard the transition.
- config - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- configureAgent(FiveGame) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent
-
Create and configure an aplib-agent to play a FiveGame.
- conjuncts - Variable in class eu.iv4xr.framework.extensions.ltl.LTL.And
- connectedHighPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
-
Return the high-portal of the next area, to which we will travel to if we take the A's low-portal.
- connectedLowPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
-
Return the low-portal of the previous area, to which we will travel from to teleport to A.
- ConsoleEnvironment - Class in nl.uu.cs.aplib.environments
-
A simple implementation of
Environment
that offers methods to read from and write to the console. - ConsoleEnvironment() - Constructor for class nl.uu.cs.aplib.environments.ConsoleEnvironment
- consoleFont - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
- consoleFont - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- consoleInput - Variable in class nl.uu.cs.aplib.environments.ConsoleEnvironment
- consolePrint(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- consumedBudget - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
-
Total budget that is spent so far on this goal structure.
- consumedTime - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- containsEdge(Edge) - Method in class eu.iv4xr.framework.spatial.meshes.Face
-
Check if the given edge is an edge of this Face.
- copy() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
- copy() - Method in class eu.iv4xr.framework.spatial.Vec3
-
Copies a vector by value.
- cost - Variable in class nl.uu.cs.aplib.mainConcepts.CostFunction
- costFunction - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Specify how to calculate the cost of a single invocation of an action.
- CostFunction - Class in nl.uu.cs.aplib.mainConcepts
-
This class provides a method to calculate the budget-cost of executing an action.
- CostFunction() - Constructor for class nl.uu.cs.aplib.mainConcepts.CostFunction
- coverage - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
- coverage() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.TestSuite
-
Return the coverage degree, which is a number in [0..1]; it is 1 if all targets from
BasicModelChecker.TestSuite.targets
are covered. - CoverageMap() - Constructor for class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
- CoveragePointEvent(String, String) - Constructor for class eu.iv4xr.framework.mainConcepts.ObservationEvent.CoveragePointEvent
-
Create a coverage-event representing that we just covered the coverage-point specified by its id.
- coveragePointId - Variable in class eu.iv4xr.framework.mainConcepts.ObservationEvent.CoveragePointEvent
-
A unique ID that identifies the covered coverage-point.
- covered - Variable in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.TestSuite
-
All coverage 'targets' that are covered by this test-suite.
- cross - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- cross(Vec3, Vec3) - Static method in class eu.iv4xr.framework.spatial.Vec3
- CROSS - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
- CROSSWON - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
- CSVUtility - Class in nl.uu.cs.aplib.utils
- CSVUtility() - Constructor for class nl.uu.cs.aplib.utils.CSVUtility
- currentAgentLocation - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
-
Current agent location, which is an id of an object, representing that the physical location of the agent is in the near vicinity of the object.
- currentEvents - Variable in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
-
Produced synthetic events will be placed here.
- currentExecution - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi
-
When 'executing' this Buchi (transitioning from one state to another) this list io used to keep track the execution so far (the sequence of states of the Buchi that is passed by the execution).
- currentGoal - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
A topgoal may consists of multiple subgoals, which the agent will work on one at a time.
- currentMaze(Entity.Player) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- currentState - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi
- currentTactic - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
The tactic the agent is currently using to solve its currentGoal.
- currentTime() - Method in class nl.uu.cs.aplib.utils.Time
-
Return the current time.
All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form