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M

main(String[]) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
main(String[]) - Static method in class eu.iv4xr.framework.spatial.Box
 
main(String[]) - Static method in class eu.iv4xr.framework.spatial.meshes.Face
 
main(String[]) - Static method in class nl.uu.cs.aplib.agents.PrologReasoner
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.DumbDoctor
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent
Create an instance of FiveGame.
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
An instance of the game with just simple console.
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Demo1
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Demo2
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Demo2b
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Demo3
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Demo3b
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.MinimalAutonomousAgent
 
main(String[]) - Static method in class nl.uu.cs.aplib.exampleUsages.MinimalDemo
 
makeDisplay(FiveGame) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
 
makeInProgressAgain() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
makeInProgressAgain() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure.PrimitiveGoal
 
manhattanDist(Sparse2DTiledSurface_NavGraph.Tile, Sparse2DTiledSurface_NavGraph.Tile) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
 
markAsBlockers(String...) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
Mark the specified objects (identified by their ids) as blockers.
markAsDestroyed(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
 
markAsSeen(int...) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
 
markAsSeen(Sparse2DTiledSurface_NavGraph.Tile) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
 
markAsSeen(Integer) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Mark the given vertex as "seen" for the purpose of memory-based navigation.
markAsSeen(List<Sparse2DTiledSurface_NavGraph.Tile>) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
 
markAsSeen(List<Integer>) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Mark the given vertices as "seen".
markAsSeen(List<NodeId>) - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Mark a bunch of nodes as "has been seen".
markAsSeen(Pair<Integer, NodeId>) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
markAsSeen(NodeId) - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Mark the given node as "has been seen".
markMove(PrologReasoner, FiveGame, FiveGame.SQUARE, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
To translate a move on the game to relevant facts to be put in the Prolog-base.
markMoveWorker(PrologReasoner, FiveGame, FiveGame.SQUARE, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
maxBagSize - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Player
 
maxbudget(double) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
maxlength - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
Maze - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Maze(int, int) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
Construct a maze of NxN, surrounded by walls.
Maze.MazeShape - Enum in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
mazeId - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity
Specifying in which maze the entity is located.
mazeId(WorldEntity) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
 
mazes - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
MCStatistics() - Constructor for class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.MCStatistics
 
members - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWZone
Ids of objects inside the zone.
memorize(Object) - Method in class nl.uu.cs.aplib.agents.MiniMemory
 
memorized - Variable in class nl.uu.cs.aplib.agents.MiniMemory
 
merge(TestDataCollector) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Merge two sets of collected test data.
mergeNewObservation(WorldModel) - Method in class eu.iv4xr.framework.mainConcepts.WorldModel
This will merge a sampled (and more recent) observation (represented as another WorldModel) made by the agent into WorldModel.
mergeOldObservation(WorldModel) - Method in class eu.iv4xr.framework.mainConcepts.WorldModel
This is used to merge an older observation into this one.
Mesh - Class in eu.iv4xr.framework.spatial.meshes
A simple container to store mesh-data.
Mesh() - Constructor for class eu.iv4xr.framework.spatial.meshes.Mesh
 
Message - Class in nl.uu.cs.aplib.multiAgentSupport
The class defines the messages that agents send to each other.
Message(String, int, Message.MsgCastType, String, String, Object...) - Constructor for class nl.uu.cs.aplib.multiAgentSupport.Message
Construct a new Message.
Message.MsgCastType - Enum in nl.uu.cs.aplib.multiAgentSupport
Different types of Message: SINGLECASR, ROLECAST, BROADCAST.
messenger - Variable in class nl.uu.cs.aplib.agents.State
A Messenger buffers incoming messages for the agent that owns this state.
messenger() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
Return the Messenger associated to this agent.
messenger() - Method in class nl.uu.cs.aplib.agents.State
Return the messenger associated to this state.
Messenger - Class in nl.uu.cs.aplib.multiAgentSupport
Providing incoming message queue for agents, methods to inspect and retrieve messages from this queue, and also methods to send out messages to a ComNode.
Messenger() - Constructor for class nl.uu.cs.aplib.multiAgentSupport.Messenger
 
MiniDungeon - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
A MiniDungeon is a game played by one or two players, played in a (simple) maze in an NxN world.
MiniDungeon(MiniDungeon.MiniDungeonConfig) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
MiniDungeon.Command - Enum in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
MiniDungeon.GameStatus - Enum in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
MiniDungeon.MiniDungeonConfig - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
MiniDungeonConfig() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
Producing a default configuration.
MinimalAutonomousAgent - Class in nl.uu.cs.aplib.exampleUsages
 
MinimalAutonomousAgent() - Constructor for class nl.uu.cs.aplib.exampleUsages.MinimalAutonomousAgent
 
MinimalDemo - Class in nl.uu.cs.aplib.exampleUsages
This demo will create an agent whose goal is to guess a magic number (it is the number 10, but the agent doesn't know that).
MinimalDemo() - Constructor for class nl.uu.cs.aplib.exampleUsages.MinimalDemo
 
MiniMemory - Class in nl.uu.cs.aplib.agents
A class to provide light weight state between tactics and between goals.
MiniMemory(String) - Constructor for class nl.uu.cs.aplib.agents.MiniMemory
 
mk_ButtonDoor1Level() - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
mkButton(String) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
mkClosedDoor(String) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
mkGameAuxState() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentEnv
 
mkOpenDoor(String) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
model - Variable in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
The 'program' or 'model of a program' that we want to target in model-checking.
model - Variable in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
The 'program' or 'model of a program' that we want to target in model-checking.
Monster(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Monster
 
MONSTER - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
 
monstersMoves(Entity.Player) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
MONSTERSWIN - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.GameStatus
 
MoonShrine - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.ShrineType
 
move() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.ProgrammedAgent
 
move() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
Find a random empty place, which is adjacent to another of the same type, and put a piece there.
move(FiveGame.SQUARE, int, int) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
Place a piece of the specified type in the given coordinate.
move(FiveGame.SQUARE, int, int) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGameEnv
 
MOVEDOWN - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
MOVELEFT - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
MOVERIGHT - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
moveState(String) - Method in class nl.uu.cs.aplib.agents.MiniMemory
 
moveTo(MyAgentState, Sparse2DTiledSurface_NavGraph.Tile) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
 
moveToward(String, Vec3, Vec3) - Method in interface eu.iv4xr.framework.environments.IW3DEnvironment
A command to instruct an agent to move a small distance towards the given target location.
moveToward(String, Vec3, Vec3) - Method in class eu.iv4xr.framework.environments.W3DEnvironment
A command to instruct an agent to move a small distance towards the given target location.
MOVETOWARD_CMDNAME - Static variable in class eu.iv4xr.framework.environments.W3DEnvironment
 
MOVEUP - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
msgFromTheGame - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
msgName - Variable in class nl.uu.cs.aplib.multiAgentSupport.Message
 
mul(Vec3, float) - Static method in class eu.iv4xr.framework.spatial.Vec3
 
mul(Vec3, Vec3) - Static method in class eu.iv4xr.framework.spatial.Vec3
 
multiLayerNav - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
 
MyAgentEnv - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent
Provides an implementation of Environment to connect iv4xr/aplib agents to the game MiniDungeon.
MyAgentEnv(DungeonApp) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentEnv
 
MyAgentState - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent
Provides an implementation of agent state SimpleState.
MyAgentState() - Constructor for class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
 
MyAgentState() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
 
MyState() - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
Constructor.
mytime - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
A time tracker used to calculated the agent's actions' execution time for the purpose of budget calculation.
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All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form