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G

game - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
 
GameDisplay - Class in nl.uu.cs.aplib.exampleUsages.fiveGame
Non-interactive window to displaye the state of a FiveGame.
GameDisplay() - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
 
gameStatus() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
Return the game status (as registered in this state).
GameWorldModel - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
An EFSM-like model of a game-world.
GameWorldModel() - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
GameWorldModel(GWState) - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
Create an instance of GameWorldModel with the specified state as the initial state.
GameWorldModel.GameWorldModelBase - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
 
GameWorldModelBase() - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel.GameWorldModelBase
 
gCandidateIsInteracted - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
 
generateCurrentEvents() - Method in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
Implement this method to generate synthetic events based on the the current state of the agent.
get_Concluded_AutoRemove_Subgoal() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Apply a depth-first=-search, to find the first descedant (child or lower) subgoal G that is concluded and has its auto-remove flag turned on.
getAckTy() - Method in class nl.uu.cs.aplib.multiAgentSupport.Acknowledgement
 
getActivationTime() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
Return the (last) time when this emotion was activated/triggered.
getAgentId() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
The id of the person who has the emotion.
getAPLIBlogger() - Static method in class nl.uu.cs.aplib.Logging
Get the logger instance used by aplib.
getArgs() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getBlockingStatus(LineIntersectable) - Method in class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
Return the status of the given obstacle, if it is marked as blocking (true) or non-blocking (false).
getBooleanProperty(String) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
 
getBuchi(LTL<IExplorableState>) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL2Buchi
Translate the given LTL formula to a Buchi automaton.
getBudget() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Return the remaining budget for this goal structure.
getCastTy() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getClosestFreeSquare(int, int) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
 
getCollectiveCoverage() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Return a map describing which coverage-points were collectively covered all test-agents registered to this TestDataCollector.
getCombinatorType() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Return the type of this GoalStructure (SEQ, FIRSTOF, or PRIMITIVE).
getCost() - Method in class nl.uu.cs.aplib.mainConcepts.CostFunction
 
getCoverage() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
 
getCurrentEmotion() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotionState
This will return all the current/latest emotions stored in the emotion state.
getCurrentEvents() - Method in class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
Return the list of 'current' events.
getCurrentState() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
getCurrentState() - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
 
getDeepestFirstPrimGoal_andAllocateBudget() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
getElement(String) - Method in class eu.iv4xr.framework.mainConcepts.WorldModel
Search a top-level entity with the given id.
getEmotionState() - Method in class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
Return the agent current emotion.
getEmotionType() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
Return the type of the emotion.
getEmptySquares() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
 
getEmptySquaresWithHVNeighboringCross() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
 
getEnabledTransitions(IExplorableState) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Check which of transitions of this Buchi, that go from from it current state, would be semantically possible/enabled given the concrete state of the environment with which this Buchi is executed.
getFamilyName() - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent
Get the family-name of this observation-event.
getFirstEnabledActions(SimpleState) - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
Given a state, this method returns the set of actions in this tactic which are both eligible for executions and whose guard are true on the state.
getFreeTiles() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
 
getFrontier() - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
getFrontier() - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
This returns the set of frontier-tiles.
getFrontier() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This returns the set of frontier-vertices.
getFrontier() - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Return frontier-nodes.
getFrontierVertices() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This returns the set of frontier-vertices.
getGameStatus() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
Get the game status (unfinished/cross-won/circle-won/tie).
getGoal() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure.PrimitiveGoal
 
getHeuristicDistance(Navigatable<NodeId>, NodeId, NodeId) - Method in class eu.iv4xr.framework.extensions.pathfinding.AStar
 
getId() - Method in class eu.iv4xr.framework.extensions.ltl.Buchi.BuchiTransition
 
getId() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWTransition
 
getId() - Method in interface eu.iv4xr.framework.extensions.ltl.ITransition
An ID that identifies the transition.
getId() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Return the agent's id, if it was set.
getIdSource() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getIdTarget() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getInfo() - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent.TimeStampedObservationEvent
Get the event's description string, if it has any (else it returns a null).
getInfo() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
Return the info string stored in this instance.
getInfo() - Method in class nl.uu.cs.aplib.multiAgentSupport.Acknowledgement
 
getIntensity() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
Return the intensity of this emotion.
getIntProperty(String) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
 
getLastFailVerdict() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the last reported negative verdict.
getLastFailVerdict(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the last negative verdict reported by the specified test-agent.
getLastHandledGoal() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Return the goal-structure that was last detached by this agent.
getLastmove() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
getLastOperation() - Method in class nl.uu.cs.aplib.mainConcepts.Environment
Return the last "operation" that this environment does.
getLastState() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
 
getMaxBudgetAllowed() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Return the agent's maximum allowed budget each time the goal is adopted.
getMsgName() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getName() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
 
getName() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
If this is a primitive-goal, returns its name.
getNearestUnblockedVertex(Vec3, float) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This method returns a vertex v in the navgraph which is 'nearest' to the given 3D location, such that the straight line between the location and this vertex v is unobstructed.
getNearestUnblockedVertices(Vec3, float) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This method search for a Face f that "contains" the given position p.
getNeigbors(int, int) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
 
getNextPrimitiveGoal_andAllocateBudget() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Assuming this goal is closed (that is, it has been solved or failed), this method will return the next GoalStructure.PrimitiveGoal to solve.
getNumberOfFailVerdictsSeen() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the total number of negative verdicts reported by all test-agents.
getNumberOfFailVerdictsSeen(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the number of negative verdicts reported by the specified test-agent.
getNumberOfPassVerdictsSeen() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the total number of positive verdicts reported by all test-agents.
getNumberOfPassVerdictsSeen(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the number of positive verdicts reported by the specified test-agent.
getNumberOfUndecidedVerdictsSeen() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the total number of undecided verdicts reported by all test-agents.
getNumberOfUndecidedVerdictsSeen(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Get the number of undecided verdicts reported by the specified test-agent.
getParent() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Return the parent of this GoalStructure.
getPossibilities() - Method in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
 
getPreferredSize() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
 
getPreferredSize() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
getPreviousState() - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
Return a WorldEntity representing this entity's previous state, if that is tracked.
getProperty(String) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
 
getProposal() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
Return the last non-null proposal that was tested by this goal (see the method Goal.propose_(Object)).
getRole() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Return the agent's role, if it was set.
getSolution() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
Return the last proposal that was tested by this goal (see the method Goal.propose_(Object)) that turned out to be a solution.
getState() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
Get a copy of the game board.
getState(int) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
 
getStateSequence() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
 
getStatus() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
Return the progress status of this goal (INPROGRESS, SUCCESS, or FAILED).
getStatus() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Get the status of this GoalStructure.
getStringProperty(String) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
 
getSubgoals() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
getSyntheticEventsProducer() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
 
getTactic() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
 
getTargetId() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
The id of the target of the emotion, which can be a person (if someone is angry towards another person), or some goal (e.g.
getTestAgentCoverage(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Return a map describing which coverage-points were covered by the specified agent.
getTestAgentScalarsTrace(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Return the trace of the specified agent, containing only of ScalarTracingEvents.
getTestAgentTrace(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Return the "trace" of the specified test-agent.
getTestDataCollector() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
 
getTime() - Method in interface eu.iv4xr.framework.mainConcepts.IEmotion
Return the time when this emotion is sampled; if this information is available.
getTimestamp() - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent.TimeStampedObservationEvent
Get the event time-stamp.
getTimeStamp() - Method in class nl.uu.cs.aplib.multiAgentSupport.Message
 
getTransitionLabel(int) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
 
getWitness() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
Return the witnessing trace, if the last sat-checking results in a SAT.
getZone(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
goal - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
The current topgoal the agent has.
goal - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure.PrimitiveGoal
 
goal(String) - Static method in class nl.uu.cs.aplib.AplibEDSL
Create a blank instance of Goal with the given name.
Goal - Class in nl.uu.cs.aplib.mainConcepts
An instance of this class represents a goal that can be given to an agent (an instance of BasicAgent or its subclasses).
Goal(String) - Constructor for class nl.uu.cs.aplib.mainConcepts.Goal
Create a blank instance of a Goal.
goalConcluded - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
 
GoalLib - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent
Provide several basic goal-structures.
GoalLib() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
GoalStructure - Class in nl.uu.cs.aplib.mainConcepts
A GoalStructure is a generalization of a Goal.
GoalStructure() - Constructor for class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
GoalStructure(GoalStructure.GoalsCombinator, GoalStructure...) - Constructor for class nl.uu.cs.aplib.mainConcepts.GoalStructure
Construct a new GoalStructure with the specified type of node (SEQ, FIRSTOFF, or PRIMITIVE) and the given subgoals.
GoalStructure.GoalsCombinator - Enum in nl.uu.cs.aplib.mainConcepts
Represent the available types of GoalStructure.
GoalStructure.PrimitiveGoal - Class in nl.uu.cs.aplib.mainConcepts
A special subclass of GoalStructure to represent a leaf, wrapping around an instance of Goal.
grabPot(TestAgent, Entity.EntityType) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
A goal to send the agent to pick up a heal or rage pot nearby.
GREEDY - Enum constant in enum eu.iv4xr.framework.extensions.pathfinding.AStar.SearchMode
 
gson - Variable in class nl.uu.cs.aplib.environments.JsonEnvironment
Json builder and parser.
gTargetIsRefreshed - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
 
guard - Variable in class nl.uu.cs.aplib.mainConcepts.Action
This Action's guard, which is a query over the agent's state.
GuessNumberGame - Class in nl.uu.cs.aplib.exampleUsages
In this demo we create an an agent that tries to guess a magic number that the user has in mind through a series of question/answers :) Run the main method to run this demo.
GuessNumberGame() - Constructor for class nl.uu.cs.aplib.exampleUsages.GuessNumberGame
 
GuessNumberGame.MyAgentState - Class in nl.uu.cs.aplib.exampleUsages
We define a custom agent-state to keep track which numbers it knows for sure cannot be the user's magic number.
GWObject - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
 
GWObject(String, String) - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
GWObject(String, String, Vec3, Vec3, Vec3) - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
GWState - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
Representing the state of the game-world; or more precisely a state in GameWorldModel.
GWState() - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
 
GWTransition - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
Representing a transition in GameWorldModel.
GWTransition(GWTransition.GWTransitionType, String) - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWTransition
 
GWTransition.GWTransitionType - Enum in eu.iv4xr.framework.extensions.ltl.gameworldmodel
 
GWZone - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
GWZone is part of GameWorldModel.
GWZone(String) - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWZone
 
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