Index
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R
- radius - Variable in class eu.iv4xr.framework.spatial.Sphere
- RAGEPOT - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
- RagePotion(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.RagePotion
- rageTimer - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Player
- RANDOM - Enum constant in enum eu.iv4xr.framework.goalsAndTactics.Sa1Solver.Policy
- RandomPlayer() - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
- RandomPlayer(FiveGame.SQUARE, FiveGame) - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
-
Construct an instance of RandomPlayer.
- randomSeed - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
- reachabilityChecker - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
-
A function to check if an entity is reachable from the agent's position.
- readCollectedTestData(File) - Static method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Read collected test data from a file.
- readCSV(Character, String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
-
Read a CSV-file.
- readln() - Method in class nl.uu.cs.aplib.environments.ConsoleEnvironment
-
Read a line from the console.
- readTxtFile(String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
- recentlyRemoved - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- register(ITransition, IState) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
- register(AutonomousBasicAgent) - Method in class nl.uu.cs.aplib.multiAgentSupport.ComNode
-
Register the agent to this ComNode.
- registerConsumedBudget(double) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
-
Register that the agent has consumed the given amount of budget.
- registerEvent(ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Register this event to be appended to a historical trace that this test agent keeps track.
- registerEvent(ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
-
Add the event e to this event-trace.
- registerEvent(String, ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Register an observation event.
- registerInstrumenter(Environment.EnvironmentInstrumenter) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
Register the given instrumenter to this environment.
- registerObjectLinks(String, String...) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
-
When we register (i,o1,o2,..) we are saying that interacting with the object i will affect o1, o2, ...
- registerTestAgent(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Register a test-agent to this data collector.
- registerTo(ComNode) - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
Register this agent to the given
ComNode
. - registerUsedTime(long) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- registerVerdict(ObservationEvent.VerdictEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Register a verdict, which can be either a success or fail, or undecided.
- registerVisit(ObservationEvent.CoveragePointEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Register a visit to e for the purpose of test-coverage tracking.
- registerVisit(ObservationEvent.CoveragePointEvent, TestDataCollector.CoverageMap) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
- registerVisit(String, ObservationEvent.CoveragePointEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Register a visit to a coverage-point by a test-agent.
- REJECTED - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Acknowledgement.AckType
- remove(Edge) - Method in class eu.iv4xr.framework.spatial.meshes.EdgeMap
-
Remove an edge from this data structure.
- remove(QuadTreeSections) - Method in class eu.iv4xr.framework.spatial.QuadTreeBranch
- remove(GoalStructure) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Remove the goal-structure G from this agent root goal-structure.
- removeFacts(String...) - Method in class nl.uu.cs.aplib.agents.PrologReasoner
-
Remove facts from the Prolog engine.
- removeFromMaze(Entity) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
-
Remove the entity e from the maze where it is is.
- removeInstrumenter(Environment.EnvironmentInstrumenter) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
- removeLastTransition() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
- removeObstacle(Sparse2DTiledSurface_NavGraph.Tile) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
Remove a non-navigable tile (obstacle).
- removeObstacle(LineIntersectable) - Method in class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
- removeObstacle(Pair<Integer, NodeId>) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- removeObstacle(Obstacle) - Method in interface eu.iv4xr.framework.extensions.pathfinding.CanDealWithDynamicObstacle
- REPEAT - Enum constant in enum nl.uu.cs.aplib.mainConcepts.GoalStructure.GoalsCombinator
- REPEAT(GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
Create a REPEAT type
GoalStructure
. - REPEAT(GoalStructure, Predicate<AgentState>) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
REPEAT(a,G,p) implements repeat-until.
- reset() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
- reset() - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Reset this Buchi to its initial state.
- reset() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
-
Reset this model to its initial-state.
- reset() - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
- reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
-
Reset all counts to 0.
- reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
-
Clear the trace and reset verdict-counts to 0.
- reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Reset the agents' traces recorded in this data-collector, and also reset all coverage information tracked by this data-collector (that means reseting their visit-counts to 0).
- reset() - Method in interface nl.uu.cs.aplib.mainConcepts.Environment.EnvironmentInstrumenter
-
Will be invoked by the Environment when its reset() is invoked.
- reset(GWState) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
-
Reset this model; use the given state as the new initial-state.
- resetAndInstrument() - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
This will will call [@link #resetWorker()} and additionally reset this Environment's active instrumenters.
- resetLTLs() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Reset the state of the LTL-formulas attached/registered to this agent.
- resetStatistics() - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
- resetToInProgress() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
Set the status represented by this instance to INPROGRESS.
- resetWorker() - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
This will reset the actual environment.
- restart() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Currently unimplemented.
- restart(MiniDungeon.MiniDungeonConfig) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- result - Variable in class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
-
Used to store the result of the operation, if any.
- resume() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
If this agent is sleeping (e.g.
- retrieve(Predicate<Message>) - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
-
Find a message in this Messenger's input queue that satisfies the predicate p.
- retrieveQueryResult() - Method in class nl.uu.cs.aplib.mainConcepts.Action
- rnd - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
- rnd - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
- rnd - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
- rnd - Variable in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
- rnd - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- rnd - Variable in class nl.uu.cs.aplib.mainConcepts.Deliberation
- rndseed - Variable in class nl.uu.cs.aplib.mainConcepts.Deliberation
- role - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
- ROLECAST - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Message.MsgCastType
- roleMap - Variable in class nl.uu.cs.aplib.multiAgentSupport.ComNode
-
Mapping role-names to the set of agents with the same role.
- rule(String) - Static method in class nl.uu.cs.aplib.agents.PrologReasoner
-
Construct a representation of a prolog-rule consisting of just the head, and empty body.
- Rule(String) - Constructor for class nl.uu.cs.aplib.agents.PrologReasoner.Rule
-
Construct a rule with the specified head and empty body.
- rule4SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- rule4WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock3NWSE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock3SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock3SWNE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock3WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4NWSE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4NWSE_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4SouthNorth_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4SWNE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4SWNE_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleBlock4WestEast_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleFree() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleQuatroNWSE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleQuatroSouthNorth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleQuatroSWNE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleQuatroWestEast() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleTripleNWSE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleTripleSouthNorth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleTripleSWNE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleTripleWestEast() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleWinEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleWinNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleWinSouth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- ruleWinWest() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
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