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R

radius - Variable in class eu.iv4xr.framework.spatial.Sphere
 
RAGEPOT - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
 
RagePotion(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.RagePotion
 
rageTimer - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Player
 
RANDOM - Enum constant in enum eu.iv4xr.framework.goalsAndTactics.Sa1Solver.Policy
 
RandomPlayer() - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
 
RandomPlayer(FiveGame.SQUARE, FiveGame) - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
Construct an instance of RandomPlayer.
randomSeed - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
 
reachabilityChecker - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
A function to check if an entity is reachable from the agent's position.
readCollectedTestData(File) - Static method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Read collected test data from a file.
readCSV(Character, String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
Read a CSV-file.
readln() - Method in class nl.uu.cs.aplib.environments.ConsoleEnvironment
Read a line from the console.
readTxtFile(String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
 
recentlyRemoved - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
register(ITransition, IState) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
 
register(AutonomousBasicAgent) - Method in class nl.uu.cs.aplib.multiAgentSupport.ComNode
Register the agent to this ComNode.
registerConsumedBudget(double) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Register that the agent has consumed the given amount of budget.
registerEvent(ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Register this event to be appended to a historical trace that this test agent keeps track.
registerEvent(ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
Add the event e to this event-trace.
registerEvent(String, ObservationEvent.TimeStampedObservationEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Register an observation event.
registerInstrumenter(Environment.EnvironmentInstrumenter) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
Register the given instrumenter to this environment.
registerObjectLinks(String, String...) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
When we register (i,o1,o2,..) we are saying that interacting with the object i will affect o1, o2, ...
registerTestAgent(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Register a test-agent to this data collector.
registerTo(ComNode) - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
Register this agent to the given ComNode.
registerUsedTime(long) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
 
registerVerdict(ObservationEvent.VerdictEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Register a verdict, which can be either a success or fail, or undecided.
registerVisit(ObservationEvent.CoveragePointEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Register a visit to e for the purpose of test-coverage tracking.
registerVisit(ObservationEvent.CoveragePointEvent, TestDataCollector.CoverageMap) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
 
registerVisit(String, ObservationEvent.CoveragePointEvent) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Register a visit to a coverage-point by a test-agent.
REJECTED - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Acknowledgement.AckType
 
remove(Edge) - Method in class eu.iv4xr.framework.spatial.meshes.EdgeMap
Remove an edge from this data structure.
remove(QuadTreeSections) - Method in class eu.iv4xr.framework.spatial.QuadTreeBranch
 
remove(GoalStructure) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Remove the goal-structure G from this agent root goal-structure.
removeFacts(String...) - Method in class nl.uu.cs.aplib.agents.PrologReasoner
Remove facts from the Prolog engine.
removeFromMaze(Entity) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
Remove the entity e from the maze where it is is.
removeInstrumenter(Environment.EnvironmentInstrumenter) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
 
removeLastTransition() - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker.Path
 
removeObstacle(Sparse2DTiledSurface_NavGraph.Tile) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
Remove a non-navigable tile (obstacle).
removeObstacle(LineIntersectable) - Method in class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
 
removeObstacle(Pair<Integer, NodeId>) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
removeObstacle(Obstacle) - Method in interface eu.iv4xr.framework.extensions.pathfinding.CanDealWithDynamicObstacle
 
REPEAT - Enum constant in enum nl.uu.cs.aplib.mainConcepts.GoalStructure.GoalsCombinator
 
REPEAT(GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
Create a REPEAT type GoalStructure.
REPEAT(GoalStructure, Predicate<AgentState>) - Static method in class nl.uu.cs.aplib.AplibEDSL
REPEAT(a,G,p) implements repeat-until.
reset() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
 
reset() - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Reset this Buchi to its initial state.
reset() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
Reset this model to its initial-state.
reset() - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
 
reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
Reset all counts to 0.
reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
Clear the trace and reset verdict-counts to 0.
reset() - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
Reset the agents' traces recorded in this data-collector, and also reset all coverage information tracked by this data-collector (that means reseting their visit-counts to 0).
reset() - Method in interface nl.uu.cs.aplib.mainConcepts.Environment.EnvironmentInstrumenter
Will be invoked by the Environment when its reset() is invoked.
reset(GWState) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
Reset this model; use the given state as the new initial-state.
resetAndInstrument() - Method in class nl.uu.cs.aplib.mainConcepts.Environment
This will will call [@link #resetWorker()} and additionally reset this Environment's active instrumenters.
resetLTLs() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Reset the state of the LTL-formulas attached/registered to this agent.
resetStatistics() - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
 
resetToInProgress() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
Set the status represented by this instance to INPROGRESS.
resetWorker() - Method in class nl.uu.cs.aplib.mainConcepts.Environment
This will reset the actual environment.
restart() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Currently unimplemented.
restart(MiniDungeon.MiniDungeonConfig) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
result - Variable in class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
Used to store the result of the operation, if any.
resume() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
If this agent is sleeping (e.g.
retrieve(Predicate<Message>) - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
Find a message in this Messenger's input queue that satisfies the predicate p.
retrieveQueryResult() - Method in class nl.uu.cs.aplib.mainConcepts.Action
 
rnd - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
 
rnd - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.RandomPlayer
 
rnd - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
rnd - Variable in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
 
rnd - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
 
rnd - Variable in class nl.uu.cs.aplib.mainConcepts.Deliberation
 
rndseed - Variable in class nl.uu.cs.aplib.mainConcepts.Deliberation
 
role - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
 
ROLECAST - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Message.MsgCastType
 
roleMap - Variable in class nl.uu.cs.aplib.multiAgentSupport.ComNode
Mapping role-names to the set of agents with the same role.
rule(String) - Static method in class nl.uu.cs.aplib.agents.PrologReasoner
Construct a representation of a prolog-rule consisting of just the head, and empty body.
Rule(String) - Constructor for class nl.uu.cs.aplib.agents.PrologReasoner.Rule
Construct a rule with the specified head and empty body.
rule4SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
rule4WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock3NWSE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock3SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock3SWNE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock3WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4NWSE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4NWSE_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4SouthNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4SouthNorth_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4SWNE(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4SWNE_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4WestEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleBlock4WestEast_b(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleFree() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleQuatroNWSE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleQuatroSouthNorth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleQuatroSWNE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleQuatroWestEast() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleTripleNWSE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleTripleSouthNorth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleTripleSWNE() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleTripleWestEast() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleWinEast(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleWinNorth(int) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleWinSouth() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
ruleWinWest() - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
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All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form