Index
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U
- UNFINISHED - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
- UNKNOWN - Enum constant in enum eu.iv4xr.framework.extensions.ltl.SATVerdict
- unlockEnvironment() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
You should not need to use this, unless you want to implement your own Agent by overriding this class, and you need your own custom way to lock and unlock access to the Environment.
- UNSAT - Enum constant in enum eu.iv4xr.framework.extensions.ltl.SATVerdict
- until(LTL<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
-
phi.Until(psi) constructs the LTL formula "phi U psi".
- until(Predicate<AgentSt>) - Method in class nl.uu.cs.aplib.mainConcepts.Action
-
Normally, when invoked (by
Action.exec1(SimpleState)
), at the end of the invocation an Action is marked as completed. - until(Predicate<IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- until(Predicate<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
- Until() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.Until
- until__(Predicate<SimpleState>) - Method in class nl.uu.cs.aplib.mainConcepts.Action
-
Normally, when invoked (by
Action.exec1(SimpleState)
), at the end of the invocation an Action is marked as completed. - update() - Method in class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
-
This will do the standard test-agent update() as defined by
TestAgent
. - update() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
This will invoke the stadard update() function of the agent.
- update() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Look for enabled actions within the current strategy that would be enabled on the current agent state.
- update(Environment) - Method in interface nl.uu.cs.aplib.mainConcepts.Environment.EnvironmentInstrumenter
-
Will be invoked by the Environment when its sendCommand() and refresh() methods are invoked.
- updateEmotion(EmotiveTestAgent) - Method in interface eu.iv4xr.framework.mainConcepts.IEmotionState
-
This should implement how the emotion state is updated.
- updateEntity(WorldEntity) - Method in class eu.iv4xr.framework.mainConcepts.WorldModel
-
This will add or update an entity e in this WorldModel.
- updateState(String) - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
This will call the observe() method of the environment attached to this state to obtain a fresh observation, and then uses it to update this state.
- updateState(String) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
- updateState(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
- updateState(String) - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
-
This method should send an observe() command to the
Environment
(that is attached to this state) to send back a new observation from the perspective of the specified agent. - useDeliberation(Deliberation) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Replace the agent's deliberation module with the one given to this method.
- useDeliberation(Deliberation) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Replace the agent's deliberation module with the one given to this method.
- USEHEAL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
- useHealingPotAction() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
-
Construct an action that would use a healing pot.
- USERAGE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
- useRagePotAction() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
-
Construct an action that would use a rage pot.
- usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- usingPerfectMemoryPathfinding() - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- Utils - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent
- Utils() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
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