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U

UNFINISHED - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.GAMESTATUS
 
UNKNOWN - Enum constant in enum eu.iv4xr.framework.extensions.ltl.SATVerdict
 
unlockEnvironment() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
You should not need to use this, unless you want to implement your own Agent by overriding this class, and you need your own custom way to lock and unlock access to the Environment.
UNSAT - Enum constant in enum eu.iv4xr.framework.extensions.ltl.SATVerdict
 
until(LTL<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
phi.Until(psi) constructs the LTL formula "phi U psi".
until(Predicate<AgentSt>) - Method in class nl.uu.cs.aplib.mainConcepts.Action
Normally, when invoked (by Action.exec1(SimpleState)), at the end of the invocation an Action is marked as completed.
until(Predicate<IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
until(Predicate<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
 
Until() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.Until
 
until__(Predicate<SimpleState>) - Method in class nl.uu.cs.aplib.mainConcepts.Action
Normally, when invoked (by Action.exec1(SimpleState)), at the end of the invocation an Action is marked as completed.
update() - Method in class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
This will do the standard test-agent update() as defined by TestAgent.
update() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
This will invoke the stadard update() function of the agent.
update() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Look for enabled actions within the current strategy that would be enabled on the current agent state.
update(Environment) - Method in interface nl.uu.cs.aplib.mainConcepts.Environment.EnvironmentInstrumenter
Will be invoked by the Environment when its sendCommand() and refresh() methods are invoked.
updateEmotion(EmotiveTestAgent) - Method in interface eu.iv4xr.framework.mainConcepts.IEmotionState
This should implement how the emotion state is updated.
updateEntity(WorldEntity) - Method in class eu.iv4xr.framework.mainConcepts.WorldModel
This will add or update an entity e in this WorldModel.
updateState(String) - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
This will call the observe() method of the environment attached to this state to obtain a fresh observation, and then uses it to update this state.
updateState(String) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
 
updateState(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
 
updateState(String) - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
This method should send an observe() command to the Environment (that is attached to this state) to send back a new observation from the perspective of the specified agent.
useDeliberation(Deliberation) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Replace the agent's deliberation module with the one given to this method.
useDeliberation(Deliberation) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Replace the agent's deliberation module with the one given to this method.
USEHEAL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
useHealingPotAction() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
Construct an action that would use a healing pot.
USERAGE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.Command
 
useRagePotAction() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
Construct an action that would use a rage pot.
usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
When true then the pathfinder will consider all nodes in the graph to have been seen.
usingPerfectMemoryPathfinding() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
When true then the pathfinder will consider all nodes in the graph to have been seen.
usingPerfectMemoryPathfinding() - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
When true then the pathfinder will consider all nodes in the graph to have been seen.
Utils - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent
 
Utils() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
 
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