Index
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L
- LabRecruitsModel - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
- LabRecruitsModel() - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
- lastFailVerdict - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
- lastHandledGoal - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
The last goal handled by this agent before it was detached.
- lastmove - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
- lastOperation - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
- lastsample - Variable in class nl.uu.cs.aplib.utils.Time
- lastStutterTimestamp - Variable in class eu.iv4xr.framework.mainConcepts.WorldEntity
-
The last time the state of this entity is sampled, after which its state is always sampled to be the same as its current state (the start of stutter period towards the current state).
- LayeredAreasNavigation<NodeId,Nav extends XPathfinder<NodeId> & CanDealWithDynamicObstacle<NodeId>> - Class in eu.iv4xr.framework.extensions.pathfinding
-
Support navigation over multiple areas, linearly stacked in layers.
- LayeredAreasNavigation() - Constructor for class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- LayeredAreasNavigation.Portal<Node> - Class in eu.iv4xr.framework.extensions.pathfinding
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Representing a bi-directional "portal" between areas.
- leftMargin - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
- length() - Method in class eu.iv4xr.framework.spatial.Line
- length() - Method in class eu.iv4xr.framework.spatial.Vec3
- lengthSq() - Method in class eu.iv4xr.framework.spatial.Vec3
- lift() - Method in class nl.uu.cs.aplib.mainConcepts.Action
-
Wrap this Action to become a
Tactic.PrimitiveTactic
. - lift() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
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To lift this goal to become an instance of
GoalStructure
. - lift(String, Predicate<State>) - Static method in class nl.uu.cs.aplib.AplibEDSL
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Turn a predicate over state to become a goal.
- lift(String, Action) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
Turn an action into a goal.
- lift(Predicate<State>) - Static method in class nl.uu.cs.aplib.AplibEDSL
- Line - Class in eu.iv4xr.framework.spatial
-
A partial line that lies between point a and b.
- Line(Vec3, Vec3) - Constructor for class eu.iv4xr.framework.spatial.Line
-
Constructs a line between two point.
- LineIntersectable - Interface in eu.iv4xr.framework.spatial
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Describes objects than can intersect with a line segment.
- linkPreviousState(WorldEntity) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
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This will link e as the previous state of this Entity.
- loaded - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- loadGameWorldModelFromFile(String) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
-
Read saved model (in JSON) from a file, and return the corresponding GameWorldModel object.
- loadSimpleNavGraph(Iv4xrAgentState<Integer>) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
If the environment attached to the given state has a navigation/surface-mesh, this method converts the mesh into a navigation graph.
- loadSimpleNavGraph(Iv4xrAgentState<Integer>, Mesh) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
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Covert the given surface-mesh into a navigation graph.
- loadSurfaceNavGraph(Iv4xrAgentState<Integer>, float) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
If the environment attached to the given state has a navigation/surface-mesh, this method converts the mesh into a navigation graph.
- loadSurfaceNavGraph(Iv4xrAgentState<Integer>, Mesh, float) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
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Covert the given surface-mesh into a navigation graph.
- loadTheory(String) - Method in class nl.uu.cs.aplib.agents.PrologReasoner
-
Clear the current theory, and replace it with a theory loaded form the specified file.
- loadWorld() - Method in interface eu.iv4xr.framework.environments.IW3DEnvironment
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Send a command to the real environment that should cause it to send over the navigation-mesh of its 3D world, which this method should then attach in some field/variable for future use.
- loadWorld() - Method in class eu.iv4xr.framework.environments.W3DEnvironment
-
Send a command to the real environment that should cause it to send over the navigation-mesh of its 3D world.
- LOADWORLD_CMDNAME - Static variable in class eu.iv4xr.framework.environments.W3DEnvironment
- loc3(int, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
- lock - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
- lock - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
-
Providing a lock to the entire Environment.
- lockEnvironment() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
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You should not need to use this, unless you want to implement your own Agent by overriding this class, and you need your own custom way to lock and unlock access to the Environment.
- log(Level, String) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
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Write the string to this agent logger, with the specified logging level.
- log(Level, String) - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
-
Write the string to the logger attached to this state, with the specified logging level.
- logger - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
- logger - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
- logger - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
- logger - Variable in class nl.uu.cs.aplib.mainConcepts.SimpleState
-
A logger.
- Logging - Class in nl.uu.cs.aplib
-
Define aplib logging.
- Logging() - Constructor for class nl.uu.cs.aplib.Logging
- loop() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
This will run the agent in an infinite loop.
- lowPortal - Variable in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation.Portal
-
The portal from area n to go up to area n+1.
- lowPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
-
Return the low-portal of the given area A.
- ltl - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- LTL<State> - Class in eu.iv4xr.framework.extensions.ltl
-
Provides a representation LTL formulas and a DSL for constructing them.
- LTL() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL
- LTL.And<State> - Class in eu.iv4xr.framework.extensions.ltl
- LTL.LTLVerdictInfo - Class in eu.iv4xr.framework.extensions.ltl
- LTL.Next<State> - Class in eu.iv4xr.framework.extensions.ltl
- LTL.Not<State> - Class in eu.iv4xr.framework.extensions.ltl
- LTL.Now<State> - Class in eu.iv4xr.framework.extensions.ltl
- LTL.Or<State> - Class in eu.iv4xr.framework.extensions.ltl
-
For representing "phi || psi".
- LTL.Until<State> - Class in eu.iv4xr.framework.extensions.ltl
- LTL.WeakUntil<State> - Class in eu.iv4xr.framework.extensions.ltl
-
Weak-until is not primitive in LTL-sense, but we add it as a separate class so that we can structurally recognize that a formula is a weak-until formula.
- LTL2Buchi - Class in eu.iv4xr.framework.extensions.ltl
-
For translating an LTL formula to a Buchi automaton.
- LTL2Buchi() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL2Buchi
- ltlAnd(LTL<State>...) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
-
ltlAnd(phi1, ..., phin ) constructs the LTL formula "phi1 ∧ phi2 ...
- ltlNot(LTL<State>) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
-
ltlNot(phi) constructs the LTL formula "not phi".
- ltlOr(LTL<State>...) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
-
ltlOr(phi1, ..., phin ) constructs the LTL formula "phi1 || phi2 ...
- ltls - Variable in class eu.iv4xr.framework.mainConcepts.TestAgent
- LTLVerdictInfo(SATVerdict) - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.LTLVerdictInfo
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