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L

LabRecruitsModel - Class in eu.iv4xr.framework.extensions.ltl.gameworldmodel
 
LabRecruitsModel() - Constructor for class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
 
lastFailVerdict - Variable in class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
 
lastHandledGoal - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
The last goal handled by this agent before it was detached.
lastmove - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
lastOperation - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
 
lastsample - Variable in class nl.uu.cs.aplib.utils.Time
 
lastStutterTimestamp - Variable in class eu.iv4xr.framework.mainConcepts.WorldEntity
The last time the state of this entity is sampled, after which its state is always sampled to be the same as its current state (the start of stutter period towards the current state).
LayeredAreasNavigation<NodeId,​Nav extends XPathfinder<NodeId> & CanDealWithDynamicObstacle<NodeId>> - Class in eu.iv4xr.framework.extensions.pathfinding
Support navigation over multiple areas, linearly stacked in layers.
LayeredAreasNavigation() - Constructor for class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
LayeredAreasNavigation.Portal<Node> - Class in eu.iv4xr.framework.extensions.pathfinding
Representing a bi-directional "portal" between areas.
leftMargin - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.GameDisplay
 
length() - Method in class eu.iv4xr.framework.spatial.Line
 
length() - Method in class eu.iv4xr.framework.spatial.Vec3
 
lengthSq() - Method in class eu.iv4xr.framework.spatial.Vec3
 
lift() - Method in class nl.uu.cs.aplib.mainConcepts.Action
Wrap this Action to become a Tactic.PrimitiveTactic.
lift() - Method in class nl.uu.cs.aplib.mainConcepts.Goal
To lift this goal to become an instance of GoalStructure.
lift(String, Predicate<State>) - Static method in class nl.uu.cs.aplib.AplibEDSL
Turn a predicate over state to become a goal.
lift(String, Action) - Static method in class nl.uu.cs.aplib.AplibEDSL
Turn an action into a goal.
lift(Predicate<State>) - Static method in class nl.uu.cs.aplib.AplibEDSL
 
Line - Class in eu.iv4xr.framework.spatial
A partial line that lies between point a and b.
Line(Vec3, Vec3) - Constructor for class eu.iv4xr.framework.spatial.Line
Constructs a line between two point.
LineIntersectable - Interface in eu.iv4xr.framework.spatial
Describes objects than can intersect with a line segment.
linkPreviousState(WorldEntity) - Method in class eu.iv4xr.framework.mainConcepts.WorldEntity
This will link e as the previous state of this Entity.
loaded - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
 
loadGameWorldModelFromFile(String) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
Read saved model (in JSON) from a file, and return the corresponding GameWorldModel object.
loadSimpleNavGraph(Iv4xrAgentState<Integer>) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
If the environment attached to the given state has a navigation/surface-mesh, this method converts the mesh into a navigation graph.
loadSimpleNavGraph(Iv4xrAgentState<Integer>, Mesh) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
Covert the given surface-mesh into a navigation graph.
loadSurfaceNavGraph(Iv4xrAgentState<Integer>, float) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
If the environment attached to the given state has a navigation/surface-mesh, this method converts the mesh into a navigation graph.
loadSurfaceNavGraph(Iv4xrAgentState<Integer>, Mesh, float) - Static method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
Covert the given surface-mesh into a navigation graph.
loadTheory(String) - Method in class nl.uu.cs.aplib.agents.PrologReasoner
Clear the current theory, and replace it with a theory loaded form the specified file.
loadWorld() - Method in interface eu.iv4xr.framework.environments.IW3DEnvironment
Send a command to the real environment that should cause it to send over the navigation-mesh of its 3D world, which this method should then attach in some field/variable for future use.
loadWorld() - Method in class eu.iv4xr.framework.environments.W3DEnvironment
Send a command to the real environment that should cause it to send over the navigation-mesh of its 3D world.
LOADWORLD_CMDNAME - Static variable in class eu.iv4xr.framework.environments.W3DEnvironment
 
loc3(int, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.Utils
 
lock - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
 
lock - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
Providing a lock to the entire Environment.
lockEnvironment() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
You should not need to use this, unless you want to implement your own Agent by overriding this class, and you need your own custom way to lock and unlock access to the Environment.
log(Level, String) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Write the string to this agent logger, with the specified logging level.
log(Level, String) - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
Write the string to the logger attached to this state, with the specified logging level.
logger - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
 
logger - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
 
logger - Variable in class nl.uu.cs.aplib.mainConcepts.Environment
 
logger - Variable in class nl.uu.cs.aplib.mainConcepts.SimpleState
A logger.
Logging - Class in nl.uu.cs.aplib
Define aplib logging.
Logging() - Constructor for class nl.uu.cs.aplib.Logging
 
loop() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
This will run the agent in an infinite loop.
lowPortal - Variable in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation.Portal
The portal from area n to go up to area n+1.
lowPortal(int) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
Return the low-portal of the given area A.
ltl - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
LTL<State> - Class in eu.iv4xr.framework.extensions.ltl
Provides a representation LTL formulas and a DSL for constructing them.
LTL() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL
 
LTL.And<State> - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.LTLVerdictInfo - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.Next<State> - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.Not<State> - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.Now<State> - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.Or<State> - Class in eu.iv4xr.framework.extensions.ltl
For representing "phi || psi".
LTL.Until<State> - Class in eu.iv4xr.framework.extensions.ltl
 
LTL.WeakUntil<State> - Class in eu.iv4xr.framework.extensions.ltl
Weak-until is not primitive in LTL-sense, but we add it as a separate class so that we can structurally recognize that a formula is a weak-until formula.
LTL2Buchi - Class in eu.iv4xr.framework.extensions.ltl
For translating an LTL formula to a Buchi automaton.
LTL2Buchi() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL2Buchi
 
ltlAnd(LTL<State>...) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
ltlAnd(phi1, ..., phin ) constructs the LTL formula "phi1 ∧ phi2 ...
ltlNot(LTL<State>) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
ltlNot(phi) constructs the LTL formula "not phi".
ltlOr(LTL<State>...) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
ltlOr(phi1, ..., phin ) constructs the LTL formula "phi1 || phi2 ...
ltls - Variable in class eu.iv4xr.framework.mainConcepts.TestAgent
 
LTLVerdictInfo(SATVerdict) - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.LTLVerdictInfo
 
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