Index
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W
- W3DAgentState - Class in eu.iv4xr.framework.environments
-
Provide a subclass of
Iv4xrAgentState
that usesSurfaceNavGraph
as navigation graph. - W3DAgentState() - Constructor for class eu.iv4xr.framework.environments.W3DAgentState
- W3DEnvironment - Class in eu.iv4xr.framework.environments
-
An extension of
Iv4xrEnvironment
. - W3DEnvironment() - Constructor for class eu.iv4xr.framework.environments.W3DEnvironment
- waitUntilTheGoalIsConcluded() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
When this is called, the calling thread will be paused until the current goal-tree is concluded (which can be either with success or as fail).
- Wall(int, int) - Constructor for class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph.Wall
- Wall(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Wall
- WALL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
- weakUntil(LTL<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
-
phi.weakUntil(psi) constructs the LTL formula "phi W psi".
- weakUntil(Predicate<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
- WeakUntil() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.WeakUntil
- when(Predicate<IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- whenToGoAfterHealPot - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
- whenToGoAfterRagePot - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
- WHILE(Predicate<AgentState>, GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
WHILE(a,p,G) will repeatedly try G, while p is true.
- WHILEDO(Predicate<State>, GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
Deprecated.
- width - Variable in class eu.iv4xr.framework.spatial.Box
-
The x,y, and z width.
- winningMove - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
-
winningMove(X,Y) : (X,Y) would be a winning move for cross.
- wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
Mark all vertices as "unseen".
- wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
-
Mark all vertices as "unseen".
- wipeOutMemory() - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
-
Clear the marking of "has been seen".
- withCostFunction(CostFunction) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Set f as this agent cost-function.
- withCostFunction(CostFunction) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Set f as this agent cost-function.
- withEpsilon(Double) - Method in class eu.iv4xr.framework.mainConcepts.TestGoal
-
Set the value of eplison.
- withEpsilon(Double) - Method in class nl.uu.cs.aplib.mainConcepts.Goal
-
Set the value of eplison.
- withInitialState(String) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Set the initial state of this Buchi.
- withMaxLength(int) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- withNonOmegaAcceptance(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Set the set of non-omega-accepting states.
- withOmegaAcceptance(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Set the set of omega-accepting states.
- withScalarInstrumenter(Function<SimpleState, Pair<String, Number>[]>) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Attach an instrumentation function.
- withStates(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Set the states of this Buchi to the given states.
- withTactic(Tactic) - Method in class eu.iv4xr.framework.mainConcepts.TestGoal
-
Set the strategy to that a solving agent can use to solve this goal.
- withTactic(Tactic) - Method in class nl.uu.cs.aplib.mainConcepts.Goal
-
Set the strategy to that a solving agent can use to solve this goal.
- withTransition(String, String, String, String, Predicate<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Add the given transition to this Buchi.
- withTransition(String, String, String, Predicate<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
-
The same as the other withTransition.
- WitnessTrace() - Constructor for class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
- world - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
- WorldEntity - Class in eu.iv4xr.framework.mainConcepts
- WorldEntity(String, String, boolean) - Constructor for class eu.iv4xr.framework.mainConcepts.WorldEntity
- worldmodel - Variable in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
Representing the current state of the target world.
- worldmodel() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
Return the value in
Iv4xrAgentState.worldmodel
. - WorldModel - Class in eu.iv4xr.framework.mainConcepts
-
This describes a fragment of a virtual world in terms of how it is structurally populated by in-world entities.
- WorldModel() - Constructor for class eu.iv4xr.framework.mainConcepts.WorldModel
- worldNavigableMesh - Variable in class eu.iv4xr.framework.environments.W3DEnvironment
-
A polygon-mesh describing the navigable surface of the 3D-world represented by this environment.
- worldNavigableMesh() - Method in class eu.iv4xr.framework.environments.W3DEnvironment
-
Return the polygon-mesh describing the navigable surface of the 3D-world represented by this environment.
- worldNavigableMesh() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrEnvironment
-
You can implement this method.
- worldNavigation - Variable in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
A navigation graph for navigating the the target world.
- worldNavigation() - Method in class eu.iv4xr.framework.environments.W3DAgentState
- worldNavigation() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
Return the navigation-graph in
Iv4xrAgentState.worldNavigation
. - worldNavigation() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
-
We are not going to keep an Nav-graph, but will instead keep a layered-nav-graphs.
- worldSize - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
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