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W

W3DAgentState - Class in eu.iv4xr.framework.environments
Provide a subclass of Iv4xrAgentState that uses SurfaceNavGraph as navigation graph.
W3DAgentState() - Constructor for class eu.iv4xr.framework.environments.W3DAgentState
 
W3DEnvironment - Class in eu.iv4xr.framework.environments
An extension of Iv4xrEnvironment.
W3DEnvironment() - Constructor for class eu.iv4xr.framework.environments.W3DEnvironment
 
waitUntilTheGoalIsConcluded() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
When this is called, the calling thread will be paused until the current goal-tree is concluded (which can be either with success or as fail).
Wall(int, int) - Constructor for class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph.Wall
 
Wall(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Wall
 
WALL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
 
weakUntil(LTL<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
phi.weakUntil(psi) constructs the LTL formula "phi W psi".
weakUntil(Predicate<State>) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
 
WeakUntil() - Constructor for class eu.iv4xr.framework.extensions.ltl.LTL.WeakUntil
 
when(Predicate<IState>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
whenToGoAfterHealPot - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
whenToGoAfterRagePot - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
WHILE(Predicate<AgentState>, GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
WHILE(a,p,G) will repeatedly try G, while p is true.
WHILEDO(Predicate<State>, GoalStructure) - Static method in class nl.uu.cs.aplib.AplibEDSL
Deprecated.
width - Variable in class eu.iv4xr.framework.spatial.Box
The x,y, and z width.
winningMove - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
winningMove(X,Y) : (X,Y) would be a winning move for cross.
wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
Mark all vertices as "unseen".
wipeOutMemory() - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Mark all vertices as "unseen".
wipeOutMemory() - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Clear the marking of "has been seen".
withCostFunction(CostFunction) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Set f as this agent cost-function.
withCostFunction(CostFunction) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Set f as this agent cost-function.
withEpsilon(Double) - Method in class eu.iv4xr.framework.mainConcepts.TestGoal
Set the value of eplison.
withEpsilon(Double) - Method in class nl.uu.cs.aplib.mainConcepts.Goal
Set the value of eplison.
withInitialState(String) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Set the initial state of this Buchi.
withMaxLength(int) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
withNonOmegaAcceptance(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Set the set of non-omega-accepting states.
withOmegaAcceptance(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Set the set of omega-accepting states.
withScalarInstrumenter(Function<SimpleState, Pair<String, Number>[]>) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Attach an instrumentation function.
withStates(String...) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Set the states of this Buchi to the given states.
withTactic(Tactic) - Method in class eu.iv4xr.framework.mainConcepts.TestGoal
Set the strategy to that a solving agent can use to solve this goal.
withTactic(Tactic) - Method in class nl.uu.cs.aplib.mainConcepts.Goal
Set the strategy to that a solving agent can use to solve this goal.
withTransition(String, String, String, String, Predicate<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Add the given transition to this Buchi.
withTransition(String, String, String, Predicate<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
The same as the other withTransition.
WitnessTrace() - Constructor for class eu.iv4xr.framework.extensions.ltl.BoundedLTL.WitnessTrace
 
world - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
 
WorldEntity - Class in eu.iv4xr.framework.mainConcepts
 
WorldEntity(String, String, boolean) - Constructor for class eu.iv4xr.framework.mainConcepts.WorldEntity
 
worldmodel - Variable in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
Representing the current state of the target world.
worldmodel() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
Return the value in Iv4xrAgentState.worldmodel.
WorldModel - Class in eu.iv4xr.framework.mainConcepts
This describes a fragment of a virtual world in terms of how it is structurally populated by in-world entities.
WorldModel() - Constructor for class eu.iv4xr.framework.mainConcepts.WorldModel
 
worldNavigableMesh - Variable in class eu.iv4xr.framework.environments.W3DEnvironment
A polygon-mesh describing the navigable surface of the 3D-world represented by this environment.
worldNavigableMesh() - Method in class eu.iv4xr.framework.environments.W3DEnvironment
Return the polygon-mesh describing the navigable surface of the 3D-world represented by this environment.
worldNavigableMesh() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrEnvironment
You can implement this method.
worldNavigation - Variable in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
A navigation graph for navigating the the target world.
worldNavigation() - Method in class eu.iv4xr.framework.environments.W3DAgentState
 
worldNavigation() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
Return the navigation-graph in Iv4xrAgentState.worldNavigation.
worldNavigation() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
We are not going to keep an Nav-graph, but will instead keep a layered-nav-graphs.
worldSize - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
 
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