Index
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B
- b - Variable in class eu.iv4xr.framework.spatial.Line
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Point B
- B - Variable in class eu.iv4xr.framework.spatial.Triangle
- backtrackToPreviousState() - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
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Cause this Buchi to backtrack to the previous state in the current execution.
- backTrackToPreviousState() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
- backTrackToPreviousState() - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
- bag - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Player
- BasicAgent - Class in nl.uu.cs.aplib.mainConcepts
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This is the root class of all agents in aplib.
- BasicAgent() - Constructor for class nl.uu.cs.aplib.mainConcepts.BasicAgent
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Create a blank agent.
- BasicAgent(String, String) - Constructor for class nl.uu.cs.aplib.mainConcepts.BasicAgent
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Create a blank agent with the given id and role.
- BasicModelChecker - Class in eu.iv4xr.framework.extensions.ltl
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Provide an explicit-state bounded and lazy model checker that can be used to check if a model contains a reachable state (within a given maximum depth) satisfying some predicate q.
- BasicModelChecker(ITargetModel) - Constructor for class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
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Create an instance of a model checker.
- BasicModelChecker.MCStatistics - Class in eu.iv4xr.framework.extensions.ltl
- BasicModelChecker.Path<State> - Class in eu.iv4xr.framework.extensions.ltl
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Representing a witness execution.
- BasicModelChecker.TestSuite<CoverageItem> - Class in eu.iv4xr.framework.extensions.ltl
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Representing a test suite produced by
BasicModelChecker.testSuite(List, Function, int, boolean)
. - between(float, float, float) - Method in class eu.iv4xr.framework.spatial.Box
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Check if x is between the given lower and upperbound, with additional epsilon as margin.
- blocked - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- BLOCKED - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
- blockers - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
- blockers - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel.GameWorldModelBase
- blockMove - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
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blockMove(X,Y) : the opponent has a free triple-circles, and that placing a cross in (X,Y) would block one side of this triple.
- bltlState - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- bmax - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
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Maximum limit on the budget that can be allocated to this goal structure.
- board - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
- boardsize - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
- body - Variable in class nl.uu.cs.aplib.agents.PrologReasoner.Rule
- BORDER - Enum constant in enum eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph.VertexType
- BoundedLTL - Class in eu.iv4xr.framework.extensions.ltl
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Bounded LTL is a variation of LTL.
- BoundedLTL() - Constructor for class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- BoundedLTL.BLTLstate - Enum in eu.iv4xr.framework.extensions.ltl
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Internal state for tracking the formula-state.
- BoundedLTL.WitnessTrace - Class in eu.iv4xr.framework.extensions.ltl
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Represent a 'trace' of an execution.
- Box - Class in eu.iv4xr.framework.spatial
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Representing a 3D rectangular shape.
- Box(Vec3, Vec3) - Constructor for class eu.iv4xr.framework.spatial.Box
- branches - Variable in class eu.iv4xr.framework.spatial.QuadTreeBranch
- BROADCAST - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Message.MsgCastType
- Buchi - Class in eu.iv4xr.framework.extensions.ltl
-
Represent a Buchi automaton.
- Buchi() - Constructor for class eu.iv4xr.framework.extensions.ltl.Buchi
- Buchi.BuchiTransition - Class in eu.iv4xr.framework.extensions.ltl
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Representing a transition in a Buchi automaton.
- BuchiModelChecker - Class in eu.iv4xr.framework.extensions.ltl
-
Provide an explicit-state bounded and lazy model checker that can be used to check if a model M has an execution, of up to some maximum length, that would satisfy a certain property.
- BuchiModelChecker(ITargetModel) - Constructor for class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
- BuchiTransition() - Constructor for class eu.iv4xr.framework.extensions.ltl.Buchi.BuchiTransition
- budget - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
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The budget that remains for this goal structure.
- budget(double) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
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Set initial computation budget for this agent.
- budget(double) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
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Set initial computation budget for this agent.
- buildSimpleMaze(int, Random, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
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Construct an NxN maze with a single zig-zag corridor.
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