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B

b - Variable in class eu.iv4xr.framework.spatial.Line
Point B
B - Variable in class eu.iv4xr.framework.spatial.Triangle
 
backtrackToPreviousState() - Method in class eu.iv4xr.framework.extensions.ltl.Buchi
Cause this Buchi to backtrack to the previous state in the current execution.
backTrackToPreviousState() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
backTrackToPreviousState() - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
 
bag - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Player
 
BasicAgent - Class in nl.uu.cs.aplib.mainConcepts
This is the root class of all agents in aplib.
BasicAgent() - Constructor for class nl.uu.cs.aplib.mainConcepts.BasicAgent
Create a blank agent.
BasicAgent(String, String) - Constructor for class nl.uu.cs.aplib.mainConcepts.BasicAgent
Create a blank agent with the given id and role.
BasicModelChecker - Class in eu.iv4xr.framework.extensions.ltl
Provide an explicit-state bounded and lazy model checker that can be used to check if a model contains a reachable state (within a given maximum depth) satisfying some predicate q.
BasicModelChecker(ITargetModel) - Constructor for class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
Create an instance of a model checker.
BasicModelChecker.MCStatistics - Class in eu.iv4xr.framework.extensions.ltl
 
BasicModelChecker.Path<State> - Class in eu.iv4xr.framework.extensions.ltl
Representing a witness execution.
BasicModelChecker.TestSuite<CoverageItem> - Class in eu.iv4xr.framework.extensions.ltl
Representing a test suite produced by BasicModelChecker.testSuite(List, Function, int, boolean).
between(float, float, float) - Method in class eu.iv4xr.framework.spatial.Box
Check if x is between the given lower and upperbound, with additional epsilon as margin.
blocked - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
 
BLOCKED - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
 
blockers - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
blockers - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel.GameWorldModelBase
 
blockMove - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
blockMove(X,Y) : the opponent has a free triple-circles, and that placing a cross in (X,Y) would block one side of this triple.
bltlState - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
bmax - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
Maximum limit on the budget that can be allocated to this goal structure.
board - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
boardsize - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame
 
body - Variable in class nl.uu.cs.aplib.agents.PrologReasoner.Rule
 
BORDER - Enum constant in enum eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph.VertexType
 
BoundedLTL - Class in eu.iv4xr.framework.extensions.ltl
Bounded LTL is a variation of LTL.
BoundedLTL() - Constructor for class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
BoundedLTL.BLTLstate - Enum in eu.iv4xr.framework.extensions.ltl
Internal state for tracking the formula-state.
BoundedLTL.WitnessTrace - Class in eu.iv4xr.framework.extensions.ltl
Represent a 'trace' of an execution.
Box - Class in eu.iv4xr.framework.spatial
Representing a 3D rectangular shape.
Box(Vec3, Vec3) - Constructor for class eu.iv4xr.framework.spatial.Box
 
branches - Variable in class eu.iv4xr.framework.spatial.QuadTreeBranch
 
BROADCAST - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Message.MsgCastType
 
Buchi - Class in eu.iv4xr.framework.extensions.ltl
Represent a Buchi automaton.
Buchi() - Constructor for class eu.iv4xr.framework.extensions.ltl.Buchi
 
Buchi.BuchiTransition - Class in eu.iv4xr.framework.extensions.ltl
Representing a transition in a Buchi automaton.
BuchiModelChecker - Class in eu.iv4xr.framework.extensions.ltl
Provide an explicit-state bounded and lazy model checker that can be used to check if a model M has an execution, of up to some maximum length, that would satisfy a certain property.
BuchiModelChecker(ITargetModel) - Constructor for class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
 
BuchiTransition() - Constructor for class eu.iv4xr.framework.extensions.ltl.Buchi.BuchiTransition
 
budget - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
The budget that remains for this goal structure.
budget(double) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Set initial computation budget for this agent.
budget(double) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Set initial computation budget for this agent.
buildSimpleMaze(int, Random, int, int) - Static method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze
Construct an NxN maze with a single zig-zag corridor.
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