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E

eastNeighbor - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
eastNeighbor(Ty,X1,X2,Y) : (X2,Y) is occupied by a piece of type Ty, and X1=X2-1.
Edge - Class in eu.iv4xr.framework.spatial.meshes
This class contains two indices in the form of primitive integers that describe an edge.
Edge(int, int) - Constructor for class eu.iv4xr.framework.spatial.meshes.Edge
 
EdgeMap - Class in eu.iv4xr.framework.spatial.meshes
An "EdgeMap" is actually a simple representation of a graph, which consists of a set of vertices, identified by their integer-id, and edges between these vertices.
EdgeMap() - Constructor for class eu.iv4xr.framework.spatial.meshes.EdgeMap
 
edges - Variable in class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
Describe the connectivity (edges) between the vertices.
edges - Variable in class eu.iv4xr.framework.spatial.meshes.Mesh
 
effect - Variable in class nl.uu.cs.aplib.mainConcepts.Action
The effect part of this Action.
elapsedTimeSinceLastSample() - Method in class nl.uu.cs.aplib.utils.Time
Return the time that has elapsed since the last call to sample().
elements - Variable in class eu.iv4xr.framework.mainConcepts.WorldEntity
 
elements - Variable in class eu.iv4xr.framework.mainConcepts.WorldModel
In-world entities that populate this World Model.
EmotiveTestAgent - Class in eu.iv4xr.framework.mainConcepts
An extension of TestAgent that can also has emotion.
EmotiveTestAgent() - Constructor for class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
 
EmotiveTestAgent(String, String) - Constructor for class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
Create a plain instance of emotive-TestAgent with the given id and role.
empty() - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
 
EMPTY - Enum constant in enum nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.SQUARE
 
enableSmeagol - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.MiniDungeonConfig
 
endChecking() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
Call this to mark that the last state of the execution under evaluation has been fed to this predicate.
endChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL
Call this to mark that the last state of the execution under evaluation has been fed to this predicate.
endChecking() - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
Call this to mark that the last state of the execution under evaluation has been fed to this predicate.
endf - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
 
enhancedFindPath(Vec3, Vec3, float) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Similar to the other findPath method, this will search for a path from a vertex v0, close to the start-location, to a vertex v1 close to the given goal location.
Entity - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity() - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity
 
Entity.CombativeEntity - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.EntityType - Enum in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Frodo - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.HealingPotion - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Monster - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Player - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.RagePotion - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Scroll - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
Only a a holy scroll can bless a shrine.
Entity.Shrine - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.ShrineType - Enum in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Smeagol - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
Entity.Wall - Class in nl.uu.cs.aplib.exampleUsages.miniDungeon
 
entityInCloseRange(String) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldGoalLib
The method constructs a goal structure G that will guide an agent towards a world entity with the given id.
entityInCloseRange(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
This will search the maze to guide the agent to a tile next to the specified entity ("touching" the entity).
entityInteracted(String) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldGoalLib
The method constructs a goal structure G, to make an agent interacts with the given entity.
entityInteracted(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
This goal causes the agent to interact with a given entity.
entityStateRefreshed(String) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldGoalLib
The method constructs a goal structure G that will guide an agent towards a world entity with the given id, until the entity becomes visible to the agent so that its knowledge on the entity state is refreshed.
entityStateRefreshed(String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
env - Variable in class nl.uu.cs.aplib.mainConcepts.SimpleState
A pointer to the Environment associated to the agent that owns this state.
env() - Method in class eu.iv4xr.framework.environments.W3DAgentState
 
env() - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
 
env() - Method in class nl.uu.cs.aplib.exampleUsages.DumbDoctor.DoctorBelief
 
env() - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
 
env() - Method in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
 
env() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
 
env() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
Return the environment attached to this agent.
env() - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
Return the Environment associated with the state.
Environment - Class in nl.uu.cs.aplib.mainConcepts
In aplib, agents (instances of BasicAgent or its subclasses) are used to interact and control an environment.
Environment() - Constructor for class nl.uu.cs.aplib.mainConcepts.Environment
Create an instance of this environment.
Environment.EnvironmentInstrumenter - Interface in nl.uu.cs.aplib.mainConcepts
An interface for instrumenters that you can attach to an environment.
Environment.EnvOperation - Class in nl.uu.cs.aplib.mainConcepts
An instance of this class is used to record a command that an agent sent to the real environment through an instance of Environment.
EnvOperation(String, String, String, Object, Class) - Constructor for class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
 
epsilon - Variable in class eu.iv4xr.framework.spatial.Box
 
epsilon - Variable in class nl.uu.cs.aplib.mainConcepts.Goal
Minimum abs-distance for a proposal to be accepted as a solution.
EPSILON - Static variable in class eu.iv4xr.framework.spatial.Sphere
 
equals(Object) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
equals(Object) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
 
equals(Object) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWZone
 
equals(Object) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph.Tile
 
equals(Object) - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent
 
equals(Object) - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent.TimeStampedObservationEvent
 
equals(Object) - Method in class eu.iv4xr.framework.mainConcepts.ObservationEvent.VerdictEvent
 
equals(Object) - Method in class eu.iv4xr.framework.spatial.IntVec2D
 
equals(Object) - Method in class eu.iv4xr.framework.spatial.meshes.Edge
 
equals(Object) - Method in class eu.iv4xr.framework.spatial.Vec3
 
equals(Object) - Method in class nl.uu.cs.aplib.utils.Pair
Override the equals method.
eqVec(Vec3, Vec3) - Static method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
estate - Variable in class eu.iv4xr.framework.mainConcepts.EmotiveTestAgent
Field holding the agent's emotion.
eu.iv4xr.framework.environments - package eu.iv4xr.framework.environments
 
eu.iv4xr.framework.exception - package eu.iv4xr.framework.exception
 
eu.iv4xr.framework.extensions.ltl.gameworldmodel - package eu.iv4xr.framework.extensions.ltl.gameworldmodel
Provide a class, GameWorldModel, that can be used as a model of a "computer game".
eu.iv4xr.framework.goalsAndTactics - package eu.iv4xr.framework.goalsAndTactics
Contains examples of suggested goals and tactics that developers can implement.
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.And
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL
Evaluate the atoms of this LTL formula on the given current state, and add the verdict at the end of LTL.evals of those atoms.
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Next
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Not
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Now
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Or
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Until
 
evalAtomSat(State) - Method in class eu.iv4xr.framework.extensions.ltl.LTL.WeakUntil
 
evals - Variable in class eu.iv4xr.framework.extensions.ltl.LTL
If sigma is the sequence of states that is under evaluation.
evaluateLTLs() - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
Call this at the end of agent's run to evaluate all LTL properties registered to it.
EventTrace() - Constructor for class eu.iv4xr.framework.mainConcepts.TestDataCollector.EventTrace
 
eventually(LTL<State>) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
evenatually(phi) constructs the LTL formula "F phi" (also written "diamond phi").
eventually(Predicate<State>) - Static method in class eu.iv4xr.framework.extensions.ltl.LTL
if p is a state-predicate, evenatually(p) constructs the LTL formula "F noq(p)" (also written "diamond now(p)").
excluded - Variable in class nl.uu.cs.aplib.exampleUsages.GuessNumberGame.MyAgentState
 
exec1(SimpleState) - Method in class nl.uu.cs.aplib.mainConcepts.Action
Execute the effect part of this Action on the given agent state.
execute(ITransition) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
 
execute(ITransition) - Method in interface eu.iv4xr.framework.extensions.ltl.ITargetModel
 
executeAction_andInstrumentCost(SimpleState, Action) - Method in class nl.uu.cs.aplib.mainConcepts.CostFunction
Execute an action on the given agent state, and calculate the cost of this execution.
expectedTypeOfResult - Variable in class nl.uu.cs.aplib.mainConcepts.Environment.EnvOperation
If not null, thus specifies the expected type of result of this operation.
explorationExhausted - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
 
explorationExhausted(SimpleState) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldTacticLib
Return true when in the current state there is no more place to explore.
explorationExhausted(SimpleState) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
 
explore(int, int, int, int) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
 
explore(int, Vec3, float, List<Vec3>) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This variant of explore will try to find an already seen and reachable vertex v, which is closest to some target location t.
explore(Sparse2DTiledSurface_NavGraph.Tile, Sparse2DTiledSurface_NavGraph.Tile) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
 
explore(Vec3, float) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Find a path to an unexplored and unblocked vertex w which is the geometrically 'closest' to the given the given start location.
explore(Vec3, Vec3, float, float, List<Vec3>) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
This variant of explore will try to find an already seen and reachable vertex w, which is closest to some target location t.
explore(Integer) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Find a path to an unseen/unexplored vertex which is the geometrically closest to the given starting vertex.
explore(Integer, Integer) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
Find a path from the start-vertex to an unseen/unexplored vertex which is the geometrically closest to the given heuristic-vertex.
explore(Location) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldTacticLib
Construct a tactic to auto-explore the world.
explore(Pair<Integer, Sparse2DTiledSurface_NavGraph.Tile>) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
 
explore(Pair<Integer, NodeId>, Pair<Integer, NodeId>) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
 
explore(NodeId) - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Return a path from the start node to either a frontier-node or an unexplored node (the implementation decides this).
explore(NodeId, NodeId) - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
Return a path from the start node to either a frontier-node or an unexplored node (the implementation decides this).
exploreAction(Pair<Integer, Sparse2DTiledSurface_NavGraph.Tile>) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.TacticLib
Construct an action that would explore the world, in the direction of the given location.
exploring - Variable in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
 
exploring(Location, int) - Method in interface eu.iv4xr.framework.goalsAndTactics.IInteractiveWorldGoalLib
Construct a goal structure G that will make the agent explore the world.
exploring(Pair<Integer, Sparse2DTiledSurface_NavGraph.Tile>, int) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
 
exportToCSVfile(Character, String[], List<Number[]>, String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
Write a list of numerical data to a CSV-file.
exportToCSVfile(Character, List<String[]>, String) - Static method in class nl.uu.cs.aplib.utils.CSVUtility
Write a sequence of rows to a CSV-file with the given filename.
extent - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWObject
 
extent - Variable in class eu.iv4xr.framework.mainConcepts.WorldEntity
Bounding box of this entity.
extent - Variable in class eu.iv4xr.framework.mainConcepts.WorldModel
 
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