Index
All Classes|All Packages|Constant Field Values|Deprecated API|Serialized Form
S
- Sa1Solver<NavgraphNode> - Class in eu.iv4xr.framework.goalsAndTactics
- Sa1Solver() - Constructor for class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
- Sa1Solver(BiFunction<Iv4xrAgentState<NavgraphNode>, WorldEntity, Boolean>, BiFunction<Iv4xrAgentState<NavgraphNode>, WorldEntity, Float>, Function<Iv4xrAgentState<NavgraphNode>, BiFunction<WorldEntity, WorldEntity, Float>>, Function<String, GoalStructure>, Function<String, GoalStructure>, Predicate<Iv4xrAgentState<NavgraphNode>>, Function<Integer, GoalStructure>) - Constructor for class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
- Sa1Solver.Policy - Enum in eu.iv4xr.framework.goalsAndTactics
-
Perform exploration for the given budget.
- sample() - Method in class nl.uu.cs.aplib.utils.Time
-
Remember the time when this method is called.
- samplingInterval - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
The time interval in ms between two ticks.
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
-
Return the verdict of the last sat-checking.
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.And
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Next
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Not
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Now
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Or
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Until
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.WeakUntil
- sat() - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
-
Return the result of the checking whether this predicate holds on the last sequence given to it.
- sat(Buchi) - Method in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
-
Check if the target 'program'
BuchiModelChecker.model
can produce an infinite execution that would be accepted by the given Buchi automaton. - sat(Buchi, int) - Method in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
-
Check if the target program has an finite execution of the specified maximum length, that ends in a state satisfying the predicate q.
- sat(LTL<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
-
Check if the target 'program'
BuchiModelChecker.model
can produce an infinite execution that would satisfy the given LTL formula. - sat(LTL<IExplorableState>, int) - Method in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
-
Check if the target program has an finite execution of the specified maximum length that would witness the given LTL formula.
- sat(Predicate<IExplorableState>) - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
-
Check if the target program has an finite execution that ends in a state satisfying the predicate q.
- sat(Predicate<IExplorableState>, int) - Method in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
-
Check if the target program has an finite execution of the specified maximum length, that ends in a state satisfying the predicate q.
- sat(List<Pair<ITransition, IState>>) - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
-
This checks this BLTL formula on the given execution (list of pairs transition-state).
- sat(List<State>) - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
-
Check is the given sequence of states (representing some execution) satisfies this LTL formula.
- SAT - Enum constant in enum eu.iv4xr.framework.extensions.ltl.SATVerdict
- SATFOUND - Enum constant in enum eu.iv4xr.framework.extensions.ltl.BoundedLTL.BLTLstate
- SATVerdict - Enum in eu.iv4xr.framework.extensions.ltl
- save(String) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
-
Save this model as a JSON-object to a file.
- save(String, String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Save the data collected to files.
- saveTestAgentScalarsTraceAsCSV(String, String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Export the scalar-trace of an agent to a CSV-file.
- saveTheory(String) - Method in class nl.uu.cs.aplib.agents.PrologReasoner
-
Save the current set of facts and rules to a file, which can be re-loaded later.
- scalarInstrumenter - Variable in class eu.iv4xr.framework.mainConcepts.TestAgent
-
If defined, this function can be used to evaluate an agent's state, to produce a list of name-value properties of the state.
- ScalarTracingEvent(Pair<String, Number>...) - Constructor for class eu.iv4xr.framework.mainConcepts.ObservationEvent.ScalarTracingEvent
- scaledSpriteWidtgh - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
-
The displayed size of each sprite.
- scanner - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- Scroll(int, int, String) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Scroll
- SCROLL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
- SE - Enum constant in enum eu.iv4xr.framework.spatial.QuadTreeSections
- searchMode - Variable in class eu.iv4xr.framework.extensions.pathfinding.AStar
- seedMaze(Maze) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
-
Seed a maze with items, monsters, and shrine.
- seen - Variable in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
- seenVertices - Variable in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
-
If seenVertices.get(i) is true it means that vertex i is considered to have been "seen", for the purpose of memory-based navigation.
- send(String, int, Message.MsgCastType, String, String, Object...) - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
- send(Message) - Method in class nl.uu.cs.aplib.multiAgentSupport.ComNode
-
This is invoked by an agent to send a message to other agent(s), depending on the message type.
- send(Message) - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
-
Send out this message to the
ComNode
associated to this Messenger. - sendCommand(String, String, String, Object) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
A simplified version of the other sendCommand where the expectedTypeOfResult parameter is left unspecified (set to null).
- sendCommand(String, String, String, Object, Class) - Method in class nl.uu.cs.aplib.environments.JsonEnvironment
-
This method will invoke the underlying sendCommand_, that in turn is expected to send the command as a string in the Json format to the real environment.
- sendCommand(String, String, String, Object, Class) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
Send the specified command to the environment.
- sendCommand_(Environment.EnvOperation) - Method in class eu.iv4xr.framework.environments.W3DEnvironment
-
You need to implement this method.
- sendCommand_(Environment.EnvOperation) - Method in class nl.uu.cs.aplib.environments.ConsoleEnvironment
- sendCommand_(Environment.EnvOperation) - Method in class nl.uu.cs.aplib.environments.JsonEnvironment
-
Override this method.
- sendCommand_(Environment.EnvOperation) - Method in class nl.uu.cs.aplib.environments.NullEnvironment
- sendCommand_(Environment.EnvOperation) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGameEnv
- sendCommand_(Environment.EnvOperation) - Method in class nl.uu.cs.aplib.mainConcepts.Environment
-
Override this method to implement an actual Environment.
- sendMsgToThisAgent(Message) - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
This will send a message to this agent.
- SEQ - Enum constant in enum nl.uu.cs.aplib.mainConcepts.GoalStructure.GoalsCombinator
- SEQ - Enum constant in enum nl.uu.cs.aplib.mainConcepts.Tactic.TacticType
- SEQ(GoalStructure...) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
Create a SEQ type
GoalStructure
. - SEQ(Tactic...) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
To construct a SEQ
Tactic
. - SequencePredicate<State> - Class in eu.iv4xr.framework.extensions.ltl
-
An abstract class representing a predicate over finite sequences, defining a minimum interface needed to evaluate such a predicate on a given sequence.
- SequencePredicate() - Constructor for class eu.iv4xr.framework.extensions.ltl.SequencePredicate
- set4Move - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
-
set4Move(X,Y) : cross-player has a triple, and placing a cross at (X,Y) would extend this triple to a quadruple (one away from winning).
- setAsCurrentLocation(GWObject) - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
- setBlockingState(Sparse2DTiledSurface_NavGraph.Tile, boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
- setBlockingState(LineIntersectable, boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
- setBlockingState(Pair<Integer, NodeId>, boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- setBlockingState(Obstacle, boolean) - Method in interface eu.iv4xr.framework.extensions.pathfinding.CanDealWithDynamicObstacle
-
Set the the state of this obstacle to blocking or unblocking.
- setEnvironment(W3DEnvironment, float) - Method in class eu.iv4xr.framework.environments.W3DAgentState
-
Link the given environment to this State.
- setEnvironment(Environment) - Method in class eu.iv4xr.framework.environments.W3DAgentState
-
Link an environment to this state.
- setEnvironment(Environment) - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
-
Link the given environment to this State.
- setEnvironment(Environment) - Method in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame_withAgent.MyState
-
Attach the FiveGame environment to this state, and configure the prolog engine to contain the AI for playing the game.
- setEnvironment(Environment) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
- setEnvironment(Environment) - Method in class nl.uu.cs.aplib.mainConcepts.SimpleState
-
Every instance of this class requires an instance to the
Environment
that is used by the agent that owns this state. - setGoal(double, GoalStructure) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Set a goal for this agent, with the specified initial budget.
- setGoal(double, GoalStructure) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Set a goal for this agent, with the specified initial budget.
- setGoal(GoalStructure) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
Set a goal for this agent.
- setGoal(GoalStructure) - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
- setGoal(GoalStructure) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Set a goal for this agent.
- setLoggingLevel(Level) - Static method in class nl.uu.cs.aplib.Logging
-
To set the the logging level of aplib logger.
- setPathFinder(Pathfinder<Integer>) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
- setPerfectMemoryPathfinding(Boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
- setPerfectMemoryPathfinding(Boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- setPerfectMemoryPathfinding(Boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- setPerfectMemoryPathfinding(Boolean) - Method in interface eu.iv4xr.framework.extensions.pathfinding.XPathfinder
-
When true then the pathfinder will consider all nodes in the graph to have been seen.
- setPortal(int, int, boolean) - Method in class eu.iv4xr.framework.extensions.pathfinding.LayeredAreasNavigation
-
Set the portal between area a1 and a2 to open or close.
- setSamplingInterval(long) - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
Set the agent sampling interval in ms.
- setStatusToFail(String) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure.PrimitiveGoal
- setStatusToFail(String) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
-
Set the status of this goal to fail, and propagating this accordingly to its ancestors.
- setStatusToFailBecauseBudgetExhausted() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- setStatusToSuccess(String) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure.PrimitiveGoal
- setStatusToSuccess(String) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
-
Set the status of this goal to success, and propagating this accordingly to its ancestors.
- setTestDataCollector(TestDataCollector) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
- setTestDesc(String) - Method in class eu.iv4xr.framework.mainConcepts.TestAgent
-
To add some textual description of the test carried out by this test agent.
- setToFail() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
Set the status represented by this instance to FAILED.
- setToFail(String) - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
Set the status represented by this instance to FAILED, and set its info to the given string.
- setTopGoalToFail(String) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Set topgoal to fail, with the given reason.
- setTopGoalToSuccess(String) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
For marking the agent's topgoal as succees, and adding the given info string to it.
- setToSuccess() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
Set the status represented by this instance to SUCCESS, with no info string (it is set to null).
- setToSuccess(String) - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
Set the status represented by this instance to SUCCESS, and set its info to the given string.
- setWorldNavigation(Navigatable<Void>) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.MyAgentState
-
We are not going to keep an Nav-graph, but will instead keep a layered-nav-graphs.
- setWorldNavigation(Navigatable<NavgraphNode>) - Method in class eu.iv4xr.framework.mainConcepts.Iv4xrAgentState
- shadowg_ - Variable in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
- showConsoleIO - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- showGameStatus() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- showGoalStructureStatus() - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
-
Format a summary of the state of this GoalStructure to a readable string.
- showGoalStructureStatusWorker(int) - Method in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- showState() - Method in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GWState
- showState() - Method in interface eu.iv4xr.framework.extensions.ltl.IState
-
Produce a string representation of the state for the purpose of printing it e.g.
- showStatistics() - Method in class nl.uu.cs.aplib.mainConcepts.Tactic
-
Write some basic statistics of this Tactic (e.g.
- showTheory() - Method in class nl.uu.cs.aplib.agents.PrologReasoner
- Shrine(int, int) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Shrine
- SHRINE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
- ShrineOfImmortals - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.ShrineType
- shrineType - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Shrine
-
Cleansing an immortal shrine wins the game.
- SIMPLE - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Maze.MazeShape
- simpleAddBefore(GoalStructure) - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Insert the goal-structure G as a sibling before the current goal.
- SimpleNavGraph - Class in eu.iv4xr.framework.extensions.pathfinding
-
This class is provides an implementation of a navigation graph (an instance of
Navigatable
) that facilitates pathfinding over a 3D-surface defined by a surface-mesh with obstacles. - SimpleNavGraph() - Constructor for class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
- SimpleNavGraph(EdgeMap, ArrayList<Vec3>, ArrayList<Obstacle<LineIntersectable>>) - Constructor for class eu.iv4xr.framework.extensions.pathfinding.SimpleNavGraph
- SimpleState - Class in nl.uu.cs.aplib.mainConcepts
-
This class is the root class for representing agents' states (an 'agent' is an instance of
BasicAgent
or its subclasses). - SimpleState() - Constructor for class nl.uu.cs.aplib.mainConcepts.SimpleState
- SINGLECAST - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Message.MsgCastType
- size() - Method in class nl.uu.cs.aplib.multiAgentSupport.Messenger
- sizeX - Variable in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
The x coordinates of the this tiled-surface starts from 0 until sizeX-1
- sizeY - Variable in class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
-
The y coordinates of the this tiled-surface starts from 0 until sizeY-1
- smartEntityInCloseRange(TestAgent, String) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
-
A smarter version of entityInCloseRange(e) goal, that will also pick up a nearby potion along the way, if the bag is empty.
- smartExploring(TestAgent, Pair<Integer, Sparse2DTiledSurface_NavGraph.Tile>, int) - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.testAgent.GoalLib
- smeagol() - Method in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- Smeagol(int, int) - Constructor for class nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.Smeagol
- SMEAGOL - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.EntityType
- SMEAGOLWIN - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon.GameStatus
- snd - Variable in class nl.uu.cs.aplib.utils.Pair
- solver(BasicAgent, String, Predicate<WorldEntity>, Predicate<Iv4xrAgentState>, Sa1Solver.Policy, int) - Method in class eu.iv4xr.framework.goalsAndTactics.Sa1Solver
-
This tries to make the environment to move to a state where the entity tId satisfies the predicate phi as a goal.
- soundOn - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- sounds - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
- southEastNeighbor - Static variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
-
southEastNeighbor(Ty,X1,Y1,X2,Y2) : (X2,Y2) is occupied by a piece of type Ty, and X1=X2-1 and Y1=Y2+1.
- Sparse2DTiledSurface_NavGraph - Class in eu.iv4xr.framework.extensions.pathfinding
-
Representing a navigation graph over a 2D tiled-world.
- Sparse2DTiledSurface_NavGraph() - Constructor for class eu.iv4xr.framework.extensions.pathfinding.Sparse2DTiledSurface_NavGraph
- Sparse2DTiledSurface_NavGraph.Door - Class in eu.iv4xr.framework.extensions.pathfinding
- Sparse2DTiledSurface_NavGraph.NonNavigableTile - Class in eu.iv4xr.framework.extensions.pathfinding
- Sparse2DTiledSurface_NavGraph.Tile - Class in eu.iv4xr.framework.extensions.pathfinding
- Sparse2DTiledSurface_NavGraph.Wall - Class in eu.iv4xr.framework.extensions.pathfinding
- Sphere - Class in eu.iv4xr.framework.spatial
-
Sphere with line intersections.
- Sphere(float, Vec3) - Constructor for class eu.iv4xr.framework.spatial.Sphere
- sprites - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.DungeonApp
-
Image containing the sprites for drawing the game (pic of monsters, walls etc).
- sq - Variable in class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.Square_
- sqtype(FiveGame.SQUARE) - Static method in class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- Square_(FiveGame.SQUARE, int, int) - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.FiveGame.Square_
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
-
Invoke this first before start checking this predicate on a sequence; this will reset the state of this bounded LTL checker to its initial internal state.
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.And
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Next
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Not
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Or
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL
-
Invoke this first before start checking this LTL formula on an execution; this will rest the internal state of this formula, making it ready to check a new sequence.
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.Until
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.LTL.WeakUntil
- startChecking() - Method in class eu.iv4xr.framework.extensions.ltl.SequencePredicate
-
Invoke this first before start checking this predicate on a sequence.
- STARTED - Enum constant in enum eu.iv4xr.framework.extensions.ltl.BoundedLTL.BLTLstate
- startf - Variable in class eu.iv4xr.framework.extensions.ltl.BoundedLTL
- startTrackingCoveragePoint(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector.CoverageMap
- startTrackingCoveragePoint(String) - Method in class eu.iv4xr.framework.mainConcepts.TestDataCollector
-
Add a coverage-point to the set of coverage-points whose coverage will be tracked.
- state - Variable in class nl.uu.cs.aplib.agents.MiniMemory
- state - Variable in class nl.uu.cs.aplib.mainConcepts.BasicAgent
- state() - Method in class nl.uu.cs.aplib.mainConcepts.BasicAgent
-
Return the agent's state.
- State - Class in nl.uu.cs.aplib.agents
-
An extension of
SimpleState
that also has aMessenger
and possibility to attach a Prolog engine. - State() - Constructor for class nl.uu.cs.aplib.agents.State
- stateIs(String) - Method in class nl.uu.cs.aplib.agents.MiniMemory
- states - Variable in class eu.iv4xr.framework.extensions.ltl.Buchi
-
Contain all states-names, along to their mapping to integer indices as their assigned ids.
- stats - Variable in class eu.iv4xr.framework.extensions.ltl.BasicModelChecker
-
Hold some basic statistics over the last model-checking run.
- stats - Variable in class eu.iv4xr.framework.extensions.ltl.BuchiModelChecker
-
Hold some basic statistics over the last model-checking run.
- status - Variable in class nl.uu.cs.aplib.exampleUsages.miniDungeon.MiniDungeon
- status - Variable in class nl.uu.cs.aplib.mainConcepts.Goal
- status - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- status - Variable in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
- stop() - Method in class nl.uu.cs.aplib.agents.AutonomousBasicAgent
-
If the agent is running autonomously, this command will cause the agent to stop its run.
- STOP - Enum constant in enum nl.uu.cs.aplib.agents.AutonomousBasicAgent.Command
- str_(String) - Method in class nl.uu.cs.aplib.agents.PrologReasoner.QueryResult
-
Extract the string-value of the given variable from this query-result.
- Strategies - Class in nl.uu.cs.aplib.exampleUsages.fiveGame
-
Strategies for playing FiveGame.
- Strategies() - Constructor for class nl.uu.cs.aplib.exampleUsages.fiveGame.Strategies
- StressingMode - Variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.GameWorldModel
- stringval(Term) - Static method in class nl.uu.cs.aplib.agents.PrologReasoner
- strTy - Variable in class nl.uu.cs.aplib.mainConcepts.Tactic
- sub(Vec3, Vec3) - Static method in class eu.iv4xr.framework.spatial.Vec3
- subgoals - Variable in class nl.uu.cs.aplib.mainConcepts.GoalStructure
- subtactics - Variable in class nl.uu.cs.aplib.mainConcepts.Tactic
- success() - Method in class nl.uu.cs.aplib.mainConcepts.ProgressStatus
-
True if the status represented by this instance is SUCCESS.
- success() - Method in class nl.uu.cs.aplib.multiAgentSupport.Acknowledgement
-
True if this Acknowledgement is a SUCCESS.
- SUCCESS - Enum constant in enum nl.uu.cs.aplib.mainConcepts.ProgressStatus.ProgressStatus_
- SUCCESS - Enum constant in enum nl.uu.cs.aplib.multiAgentSupport.Acknowledgement.AckType
- SUCCESS() - Static method in class nl.uu.cs.aplib.AplibEDSL
-
This goal will always succeeds.
- SUCCESS(String) - Static method in class nl.uu.cs.aplib.AplibEDSL
-
This goal will always succeeds.
- SunShrine - Enum constant in enum nl.uu.cs.aplib.exampleUsages.miniDungeon.Entity.ShrineType
- SurfaceNavGraph - Class in eu.iv4xr.framework.extensions.pathfinding
-
A navigation-graph over a 3D-surface.
- SurfaceNavGraph(Mesh, float) - Constructor for class eu.iv4xr.framework.extensions.pathfinding.SurfaceNavGraph
-
Create an intance of SurfaceNavGraph from a given mesh.
- SurfaceNavGraph.VertexType - Enum in eu.iv4xr.framework.extensions.pathfinding
-
A vertex is a BORDER-vertex if it lies in a border-edge.
- SW - Enum constant in enum eu.iv4xr.framework.spatial.QuadTreeSections
- SWITCH - Static variable in class eu.iv4xr.framework.extensions.ltl.gameworldmodel.LabRecruitsModel
- syntheticEventsProducer - Variable in class eu.iv4xr.framework.mainConcepts.TestAgent
- SyntheticEventsProducer - Class in eu.iv4xr.framework.mainConcepts
-
Agents (instances of
BasicAgent
or its subclasses) are mainly state-based. - SyntheticEventsProducer() - Constructor for class eu.iv4xr.framework.mainConcepts.SyntheticEventsProducer
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